Created using PCGen 5.10.0 on May 19, 2006
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
77




  
Walk 20 ft.
BASE ATTACK
Bonus
+4
SPECIAL ABILITIES
+1 racial bonus on attack rolls against kobolds and goblinoids., +2 bonus to Spellcraft when learning Divination, +2 racial bonus on saving throws against illusions., +3 bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Lore (+9), Secret (Applicable Knowledge), Secret (Secret Knowledge of Avoidance), Speak with Animals (burrowing mammal only, duration 1 minute)., Summon Familiar
FEATS
Alertness, Arcane Disciple-Healing, Craft Magic Arms and Armor, Craft Wondrous Item, Scribe Scroll, Skill Focus (Knowledge (Religion)), Spell Penetration, Sudden Silent Spell
LANGUAGES
Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Infernal
SPELLS
 Innate
Speak with Animals (DC:12)Dancing Lights (DC:11)Ghost Sound (DC:11)
Prestidigitation (DC:11)
 Wizard 0
1
2
3
4
5
6
7
8
9
4+1
6+1
6+1
4+1
4+1
3+1
0
0
0
0
0:
Acid Splash (DC:16)Amanuensis (DC:16)Arcane Mark (DC:16)
Caltrops (DC:16)Dancing Lights (DC:16)Daze (DC:16)
*Detect Magic (DC:17)*Detect Poison (DC:17)Flare (DC:16)
Ghost Sound (DC:17)Launch Item (DC:16)Light (DC:16)
Mage Hand (DC:16)Mending (DC:16)Message (DC:16)
Open/Close (DC:16)Prestidigitation (DC:16)Ray of Frost (DC:16)
*Read Magic (DC:17)Resistance (DC:16)Stick (DC:16)
1:
Accelerated Movement (DC:17)Alarm (DC:17)Animate Rope (DC:17)
*Appraising Touch (DC:18)*Arrow Mind (DC:18)Burning Hands (DC:17)
Buzzing Bee (DC:17)Charm Person (DC:17)Cheat (DC:17)
Color Spray (DC:18)*Comprehend Languages (DC:18)*Critical Strike (DC:18)
Cure Light Wounds (DC:17)*Detect Secret Doors (DC:18)*Detect Undead (DC:18)
Disguise Self (DC:18)Distract (DC:17)Ebon Eyes (DC:17)
Ectoplasmic Armor (DC:17)Endure Elements (DC:17)Enlarge Person (DC:17)
Erase (DC:17)Expeditious Retreat (DC:17)Eyes of the Avoral (DC:17)
Familiar Pocket (DC:17)Feather Fall (DC:17)Fist of Stone (DC:17)
Floating Disk (DC:17)Grease (DC:17)*Guided Shot (DC:18)
Guiding Light (DC:17)Hold Portal (DC:17)Horrible Taste (DC:17)
Hypnotism (DC:17)*Identify (DC:18)Incite (DC:17)
*Insightful Feint (DC:18)*Instant Locksmith (DC:18)*Instant Search (DC:18)
Jump (DC:17)Low-light vision (DC:17)Mage Armor (DC:17)
*Magecraft (DC:18)Magic Aura (DC:18)Magic Missile (DC:17)
Magic Weapon (DC:17)*Masters Touch (DC:18)Mount (DC:17)
Nerveskitter (DC:17)Nightshield (DC:17)Obscuring Mist (DC:17)
Orb of Acid, Lesser (DC:17)Orb of Cold, Lesser (DC:17)Orb of Electricity, Lesser (DC:17)
Orb of Fire, Lesser (DC:17)Orb of Sound, Lesser (DC:17)Persistent Blade (DC:17)
Portal Beacon (DC:17)Protection from Chaos (DC:17)Protection from Evil (DC:17)
Protection from Good (DC:17)Protection from Law (DC:17)Reduce Person (DC:17)
Remove Scent (DC:17)Scatterspray (DC:17)Serene Visage (DC:18)
Shield (DC:17)Shocking Grasp (DC:17)Silent Image (DC:18)
Sleep (DC:17)*Sniper's Shot (DC:18)Summon Monster I (DC:17)
*Targeting Ray (DC:18)Thunderhead (DC:17)*True Strike (DC:18)
Unseen Servant (DC:17)Ventriloquism (DC:18)Weapon Shift (DC:17)
2:
Acid Arrow (DC:18)Aiming at the Target (DC:18)Alarm, Greater (DC:18)
Alter Self (DC:18)Arcane Lock (DC:18)*Augury (DC:19)
*Balancing Lorecall (DC:19)Baleful Transposition (DC:18)Battering Ram (DC:18)
Bear's Endurance (DC:18)Blur (DC:19)Bull's Strength (DC:18)
Cat's Grace (DC:18)Cloak Pool (DC:19)Continual Flame (DC:18)
Cure Moderate Wounds (DC:18)Daggerspell Stance (DC:18)Dark Way (DC:19)
Darkness (DC:18)Darkvision (DC:18)Daze Monster (DC:18)
Delusions of Grandeur (DC:19)*Detect Chaos (DC:19)*Detect Evil (DC:19)
*Detect Good (DC:19)*Detect Law (DC:19)*Detect Thoughts (DC:19)
*Discern Shapechanger (DC:19)Eagle's Splendor (DC:18)Earthbind (DC:18)
Entice Gift (DC:18)Ethereal Chamber (DC:18)Fearsome Grapple (DC:18)
Flaming Sphere (DC:18)Fog Cloud (DC:18)Fox's Cunning (DC:18)
Ghost Touch Armor (DC:18)Glitterdust (DC:18)Gust of Wind (DC:18)
Heroics (DC:18)Hideous Laughter (DC:18)Hurl (DC:18)
Hypnotic Pattern (DC:19)Invisibility (DC:19)Knock (DC:18)
Levitate (DC:18)*Listening Lorecall (DC:19)*Locate Object (DC:19)
Magic Mouth (DC:19)Mechanus Mind (DC:18)Mindless Rage (DC:18)
Minor Image (DC:19)Mirror Image (DC:19)Misdirection (DC:19)
Mountain Stance (DC:18)Obscure Object (DC:18)Owl's Wisdom (DC:18)
Phantasmal Assailants (DC:19)Phantom Foe (DC:19)Phantom Trap (DC:19)
Portal Alarm (DC:18)Protection from Arrows (DC:18)Pyrotechnics (DC:18)
Quick Potion (DC:18)Ray of Stupidity (DC:18)Rebuke (DC:18)
Reflective Disguise (DC:19)Resist Energy (DC:18)Rope Trick (DC:18)
Scale Weakening (DC:18)Scorching Ray (DC:18)*See Invisibility (DC:19)
Shadow Mask (DC:19)Shadow Spray (DC:19)Shatter (DC:18)
Snake's Swiftness (DC:18)Sonic Weapon (DC:18)Spider Climb (DC:18)
Summon Monster II (DC:18)Summon Swarm (DC:18)Surefooted Stride (DC:18)
Swim (DC:18)Touch of Idiocy (DC:18)Wall of Gloom (DC:19)
Web (DC:18)Whirling Blade (DC:18)Whispering Wind (DC:18)
Wings of Air (DC:18)Wraithstrike (DC:18)
3:
Air Breathing (DC:19)Anticipate Teleportation (DC:19)*Arcane Sight (DC:20)
Avoid Planar Effects (DC:19)Bands of Steel (DC:19)Blink (DC:19)
Chain Missile (DC:19)*Clairaudience/Clairvoyance (DC:20)Cure Serious Wounds (DC:19)
Daylight (DC:19)Deep Slumber (DC:19)Diamondsteel (DC:19)
Dispel Magic (DC:19)Displacement (DC:20)*Divination (DC:20)
Dolorous Blow (DC:19)Eradicate Earth (DC:19)Explosive Runes (DC:19)
False Gravity (DC:19)Fireball (DC:19)Flame Arrow (DC:19)
Fly (DC:19)Gaseous Form (DC:19)Great Thunderclap (DC:19)
Haste (DC:19)Heroism (DC:19)Hold Person (DC:19)
Illusory Script (DC:20)Invisibility Sphere (DC:20)Keen Edge (DC:19)
Lightning Bolt (DC:19)Mage Armor, Greater (DC:19)Mage Armor, Mass (DC:19)
Magic Circle against Chaos (DC:19)Magic Circle against Evil (DC:19)Magic Circle against Good (DC:19)
Magic Circle against Law (DC:19)Magic Weapon, Greater (DC:19)Major Image (DC:20)
Mesmerizing Glare (DC:19)Miser's Envy (DC:19)Nondetection (DC:19)
Phantom Steed (DC:19)Protection from Energy (DC:19)Rage (DC:19)
Ray of Dizziness (DC:19)Regal Procession (DC:19)Resonating Bolt (DC:19)
Reverse Arrows (DC:19)Rust Ray (DC:19)Secret Page (DC:19)
Sepia Snake Sigil (DC:19)Servant Horde (DC:19)Shadow Phase (DC:19)
Shatterfloor (DC:19)Shrink Item (DC:19)Sleet Storm (DC:19)
Slow (DC:19)Snake's Swiftness, Mass (DC:19)Sonorous Hum (DC:19)
Spectral Weapon (DC:20)Spell Vulnerability (DC:19)Spiderskin (DC:19)
Steeldance (DC:19)Stinking Cloud (DC:19)Suggestion (DC:19)
Summon Monster III (DC:19)Suspended Silence (DC:20)Tiny Hut (DC:19)
*Tongues (DC:20)Tremorsense (DC:19)*Unluck (DC:20)
Wall of Light (DC:19)Water Breathing (DC:19)Weapon of Impact (DC:19)
Wind Wall (DC:19)
4:
*Arcane Eye (DC:21)*Assay Spell Resistance (DC:21)Attune Form (DC:20)
Black Tentacles (DC:20)Bloodstar (DC:20)Charm Monster (DC:20)
Confusion (DC:20)Crushing Despair (DC:20)Cure Critical Wounds (DC:20)
Darkvision, Mass (DC:20)Defenestrating Sphere (DC:20)*Detect Scrying (DC:21)
Dimension Door (DC:20)Dimensional Anchor (DC:20)Displacer Form (DC:20)
Enlarge Person, Mass (DC:20)Explosive Cascade (DC:20)Fire Shield (DC:20)
Fire Trap (DC:20)Geas, Lesser (DC:20)Globe of Invulnerability (Lesser) (DC:20)
Hallucinatory Terrain (DC:21)Ice Storm (DC:20)Illusory Wall (DC:21)
Invisibility, Greater (DC:21)*Know Vulnerabilities (DC:21)*Locate Creature (DC:21)
Minor Creation (DC:20)Mnemonic Enhancer (DC:20)Orb of Acid (DC:20)
Orb of Cold (DC:20)Orb of Electricity (DC:20)Orb of Fire (DC:20)
Orb of Force (DC:20)Orb of Sound (DC:20)Perinarch (DC:20)
Phantasmal Killer (DC:21)Polymorph (DC:20)Rainbow Pattern (DC:21)
Raise From the Deep (DC:20)Ray Deflection (DC:20)Ray of Deanimation (DC:20)
Rebuke, Greater (DC:20)Reduce Person, Mass (DC:20)Remove Curse (DC:20)
Resilient Sphere (DC:20)Resist Energy, Mass (DC:20)Resistance, Greater (DC:20)
Ruin Delvers Fortune (DC:20)Scramble Portal (DC:20)Secure Shelter (DC:20)
Sensory Deprivation (DC:21)Shadow Conjuration (DC:21)Shadow Well (DC:21)
Shout (DC:20)Solid Fog (DC:20)Spell Enhancer (DC:20)
Stone Shape (DC:20)Stoneskin (DC:20)Summon Monster IV (DC:20)
Sword of Deception (DC:20)Thunderlance (DC:20)Translocation Trick (DC:20)
*Treasure Scent (DC:21)Voice of the Dragon (DC:20)Vortex of Teeth (DC:20)
Wall of Chaos (DC:20)Wall of Fire (DC:20)Wall of Good (DC:20)
Wall of Ice (DC:20)Wall of Law (DC:20)Wall of Sand (DC:20)
Wall of Water (DC:20)Wingbind (DC:20)Wings of Air, Greater (DC:20)
5:
Animal Growth (DC:21)Arc of Lightning (DC:21)Baleful Polymorph (DC:21)
Blink, Greater (DC:21)Break Enchantment (DC:21)Cacophonic Burst (DC:21)
Cloudkill (DC:21)*Commune (DC:22)Cone of Cold (DC:21)
*Contact Other Plane (DC:22)Cure Light Wounds, Mass (DC:21)Dimension Door, Greater (DC:21)
Dismissal (DC:21)Dominate Person (DC:21)Dragon Ally, Lesser (DC:21)
Dream (DC:22)Duelward (DC:21)Fabricate (DC:21)
False Vision (DC:22)Feeblemind (DC:21)Fiendform (DC:21)
Fire Shield, Mass (DC:21)Firebrand (DC:21)Fly, Mass (DC:21)
Hold Monster (DC:21)Illusory Feast (DC:22)Indominability (DC:21)
Interposing Hand (DC:21)Ironguard, Lesser (DC:21)Mage's Faithful Hound (DC:21)
Mage's Private Sanctum (DC:21)Major Creation (DC:21)Mind Fog (DC:21)
Mirage Arcana (DC:22)Nightmare (DC:22)Nightstalker's Transformation (DC:21)
Overland Flight (DC:21)Passwall (DC:21)Permanency (DC:21)
Persistent Image (DC:22)Phantasmal Thief (DC:21)Planar Binding, Lesser (DC:21)
Planar Tolerance (DC:21)*Prying Eyes (DC:22)Refusal (DC:21)
Secret Chest (DC:21)Seeming (DC:22)Sending (DC:21)
Shadow Evocation (DC:22)Shadow Hand (DC:22)Shadowfade (DC:22)
Sonic Rumble (DC:21)Spell Matrix, Lesser (DC:21)Summon Monster V (DC:21)
Surefooted Stride, Mass (DC:21)Symbol of Sleep (DC:21)Symbol of Spell Loss (DC:21)
Telekinesis (DC:21)*Telepathic Bond (DC:22)Teleport (DC:21)
Transmute Mud to Rock (DC:21)Transmute Rock to Mud (DC:21)Viscid Glob (DC:21)
Wall of Dispel Magic (DC:21)Wall of Force (DC:21)Wall of Stone (DC:21)
Xorn Movement (DC:21)Zone of Respite (DC:21)
6:
Imbue Familiar with Spell Ability (DC:22)Seal Portal (DC:22)
7:
Planar Bubble (DC:23)Rebuke, Final (DC:23)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Mithral Buckler +1, Small
Shield
+2

+0
0
(Buckler +1 (Mithral/Small)), (Buckler +1 (Mithral/Small)), 30hp/inch and 15 hardness
ITEMS

AC










*Bracers of Armor +1, Death Ward
TYPEARMOR BONUSMAX DEX BONUS

+1

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
0
(Bracers of Armor +1 (ARMOR/Death Ward/Small)), Once/day ignore a death effect (death spells, magical death effects, energy drain, and negative energy effects such as inflict or chill touch spells).
EQUIPMENT ( - //)
x Alchemist's Lab, Shrunk
A well stocked Alchemist's Lab permenantly affected by Shrink Item.
   x Pouch (Belt)
  
x Holy Symbol (Silver)
   x Rations (Trail/Per Day)
  
x Antitoxin (Vial)
   x Ring of Sustenance
  
x Bedroll (Small)
   x Ro7P First Segment
A black wand with healing powers, activated by the command word "RUAT".
  
x Bell
   x Metamagic Rod of Lesser Extend
  
x Bolts, Crossbow (10)
   x Rope (Silk/50 Ft.)
  
x Book of Standard Spells
(Spellbook (Wizard's/Blank))
   x Sack
  
x Bracers of Armor +1, Death Ward
(Bracers of Armor +1 (ARMOR/Death Ward/Small)), Once/day ignore a death effect (death spells, magical death effects, energy drain, and negative energy effects such as inflict or chill touch spells).
   x Sack
  
x Case (Map or Scroll)
   x Scroll (Alarm)
  
x Crossbow (Light/Masterwork/Ironwood/Small)
Gnomish crossbow sight, treat range increments greater than 2 as 2 less than normal., Wooden but functions as steel, does not burn
   x Scroll (Cure Light Wounds)
  
x Dagger (Small)
   x Scroll (Detect Secret Doors)
  
x Darkvision, Permanent
Darkvision spell which has been made Permanent.
   x Scroll (Endure Elements)
  
x Feather Token (Anchor)
   x Scroll (Erase)
  
x Flint and Steel
   x Scroll (Mount)
  
x Glamered Robes of Protection +2
(Robe AC Bonus (Deflection) (+1/Save Bonus (Resistance) (+2))), Deflection bonus to armor class of +1, Resistance bonus to all saving throws of +2
   x Scroll (Protection from Chaos)
  
x GM Free Knowledge (Local) ranks
(GM Free Skill Ranks (Know Local))
   x Scroll (Protection from Law)
  
x Handy Haversack
   x Scroll (Shield)
  
x Headband of Intellect +2
   x Scroll (True Strike)
  
x Holy Water (Flask)
   x Sheath, Wrist
Holds a tiny weapon (ex: dagger) or a wand. From Complete Adventurer.
  
x Ink (1 Oz. Vial)
   x Shrunken Bonfire
Roaring bonfire affected by Shrink Item.
  
x Inkpen
   x Shrunken Boulder
Three foot diameter boulder affected by Shrink Item. Weighs 1800 lbs full size.
  
x Lantern (Bullseye/Small)
Contains Continual Flame spell
   x Shrunken Wall
A stone wall affected by Shrink Item. Approx 5' wide x 5' high x 5" thick, weighs 1500 lbs.
  
x Listening Cone
+2 to Listen checks through doors and other solid surfaces. From Complete Adventurer.
   x Signal Whistle
  
x Magnifying Glass
a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.
   x Spell Component Pouch (Small)
  
x Mirror (Small/Steel)
   x Spellbook (Wizard's/Blank)
  
x Mithral Buckler +1, Small
(Buckler +1 (Mithral/Small)), (Buckler +1 (Mithral/Small)), 30hp/inch and 15 hardness
   x Tunic of Steady Spellcasting (Small)
A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., (Tunic of Steady Spellcasting (Small))
  
x Outfit (Explorer's/Small)
   x Unguent of Timelessness
  
x Paper (Sheet)
   x Universal Solvent
  
x Potion of Cure Light Wounds
   x Vial
  
x Potion of Cure Moderate Wounds
   x Vial
  
x Potion of Endure Elements
   x Vial
  
x Potion of Hide from Undead
   x Vial
  
x Potion of Mage Armor
   x Wand (Detect Magic)
  
x Potion of Neutralize Poison
   x Wand of True Strike
(Wand True Strike//Wizard/1st)
  
x Potion of Pass without Trace
   x Waterskin (Filled)
  
x Potion of Protection from Chaos
  
Cleric of Rill Cleverthrush
Domain
Granted Power
Oracle
You cast Divination spells at +2 caster level.
AMMUNITION
Bolts, Crossbow (10)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.10.0 on May 19, 2006

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Alchemist's Lab, Shrunk
(A well stocked Alchemist's Lab permenantly affected by Shrink Item.)
Equipped
1
0.01
500
 Holy Symbol (Silver)
Handy Haversack
2
1
25
 Antitoxin (Vial)
Handy Haversack
1
0
50
 Bedroll (Small)
Handy Haversack
1
1.25
0.1
 Bell
Handy Haversack
1
0
1
 Bolts, Crossbow (10)
Handy Haversack
2
1
1
 Book of Standard Spells
((Spellbook (Wizard's/Blank)))
Handy Haversack
1
9
15
 Bracers of Armor +1, Death Ward
((Bracers of Armor +1 (ARMOR/Death Ward/Small)), Once/day ignore a death effect (death spells, magical death effects, energy drain, and negative energy effects such as inflict or chill touch spells).)
Equipped
1
0
2500
 Case (Map or Scroll)
Handy Haversack
20
0.5
1
 Crossbow (Light/Masterwork/Ironwood/Small)
(Gnomish crossbow sight, treat range increments greater than 2 as 2 less than normal., Wooden but functions as steel, does not burn)
Carried
1
3
485
 Dagger (Small)
Carried
1
0.5
2
 Darkvision, Permanent
(Darkvision spell which has been made Permanent.)
Equipped
1
0
0
 Feather Token (Anchor)
Handy Haversack
2
0
50
 Flint and Steel
Handy Haversack
1
0
1
 Glamered Robes of Protection +2
((Robe AC Bonus (Deflection) (+1/Save Bonus (Resistance) (+2))), Deflection bonus to armor class of +1, Resistance bonus to all saving throws of +2)
Equipped
1
0
8000
 GM Free Knowledge (Local) ranks
((GM Free Skill Ranks (Know Local)))
Equipped
1
0
0
 Handy Haversack
Equipped
1
5
2000
 Headband of Intellect +2
Equipped
1
0
4000
 Holy Water (Flask)
Handy Haversack
5
1
25
 Ink (1 Oz. Vial)
Handy Haversack
5
0
8
 Inkpen
Handy Haversack
10
0
0.1
 Lantern (Bullseye/Small)
(Contains Continual Flame spell)
Handy Haversack
1
0.75
12
 Listening Cone
(+2 to Listen checks through doors and other solid surfaces. From Complete Adventurer.)
Handy Haversack
1
1
20
 Magnifying Glass
(a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.)
Handy Haversack
1
0
100
 Mirror (Small/Steel)
Handy Haversack
1
0.5
10
 Mithral Buckler +1, Small
((Buckler +1 (Mithral/Small)), (Buckler +1 (Mithral/Small)), 30hp/inch and 15 hardness)
Equipped
1
1.25
1200
 Outfit (Explorer's/Small)
Equipped
1
2
10
 Paper (Sheet)
Handy Haversack
53
0
0.4
 Potion of Cure Light Wounds
Handy Haversack
10
0
50
 Potion of Cure Moderate Wounds
Handy Haversack
1
0
300
 Potion of Endure Elements
Handy Haversack
2
0
50
 Potion of Hide from Undead
Handy Haversack
1
0
50
 Potion of Mage Armor
Handy Haversack
5
0
50
 Potion of Neutralize Poison
Handy Haversack
1
0
750
 Potion of Pass without Trace
Handy Haversack
2
0
50
 Potion of Protection from Chaos
Handy Haversack
2
0
50
ITEM LOCATION QTY WT. GP COST
 Pouch (Belt)
Equipped
1
0.5
1
 Rations (Trail/Per Day)
Handy Haversack
10
1
0.5
 Ring of Sustenance
Equipped
1
0
2500
 Ro7P First Segment
(A black wand with healing powers, activated by the command word "RUAT".)
Equipped
1
0
0
 Metamagic Rod of Lesser Extend
Handy Haversack
1
5
3000
 Rope (Silk/50 Ft.)
Handy Haversack
1
5
10
 Sack
Handy Haversack
1
0.5
0.1
 Sack
Handy Haversack
1
0.5
0.1
 Scroll (Alarm)
Handy Haversack
2
0.01
25
 Scroll (Cure Light Wounds)
Handy Haversack
25
0.01
50
 Scroll (Detect Secret Doors)
Handy Haversack
3
0.01
25
 Scroll (Endure Elements)
Handy Haversack
6
0.01
25
 Scroll (Erase)
Handy Haversack
1
0.01
25
 Scroll (Mount)
Handy Haversack
2
0.01
25
 Scroll (Protection from Chaos)
Handy Haversack
12
0.01
25
 Scroll (Protection from Law)
Handy Haversack
2
0.01
25
 Scroll (Shield)
Handy Haversack
10
0.01
25
 Scroll (True Strike)
Handy Haversack
12
0.01
25
 Sheath, Wrist
(Holds a tiny weapon (ex: dagger) or a wand. From Complete Adventurer.)
Equipped
1
0
20
 Shrunken Bonfire
(Roaring bonfire affected by Shrink Item.)
Pouch (Belt)
1
0.1
0
 Shrunken Boulder
(Three foot diameter boulder affected by Shrink Item. Weighs 1800 lbs full size.)
Pouch (Belt)
1
0.5
0
 Shrunken Wall
(A stone wall affected by Shrink Item. Approx 5' wide x 5' high x 5" thick, weighs 1500 lbs.)
Pouch (Belt)
1
0.38
0
 Signal Whistle
Handy Haversack
1
0
0.8
 Spell Component Pouch (Small)
Equipped
1
0.5
5
 Spell Component Pouch (Small)
Handy Haversack
1
0.5
5
 Spellbook (Wizard's/Blank)
Handy Haversack
1
3
15
 Tunic of Steady Spellcasting (Small)
(A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., A tunic made of fine silk, grants +5 to Concentration., (Tunic of Steady Spellcasting (Small)))
Equipped
1
0.25
1250
 Unguent of Timelessness
Handy Haversack
1
0
150
 Universal Solvent
Handy Haversack
5
0
50
 Vial
(empty vial from consumed potions)
Handy Haversack
1
0.1
1
 Vial
(empty vial from consumed potions)
Handy Haversack
1
0.1
1
 Vial
Handy Haversack
1
0.1
1
 Vial
Handy Haversack
1
0.1
1
 Wand (Detect Magic)
Handy Haversack
1
0.06
375
 Wand of True Strike
((Wand True Strike//Wizard/1st))
Sheath, Wrist
1
0
300
 Waterskin (Filled)
Handy Haversack
2
4
1
TOTAL WEIGHT CARRIED/VALUE   11.99 lbs. 31808.3 gp
WEIGHT ALLOWANCE
Light 20 Medium 40 Heavy 60

FEATS
Alertness, Arcane Disciple-Healing, Craft Magic Arms and Armor, Craft Wondrous Item, Scribe Scroll, Skill Focus (Knowledge (Religion)), Spell Penetration, Sudden Silent Spell
MONEY
Familiar: Pop (WeaselFamiliar)
FORT: +4 REF: +7 WILL: +11 HP: 38 AC: 17 INIT: +2
*Bite +8 DAMAGE: 1d3-4 CRITICAL: 20/x2
Special:   Attach (Ex), Deliver touch spells, Empathic Link, Improved Evasion (Ex), Magical Beast Traits, Scent (Ex), Share Spells, Speak with master

SPECIAL ABILITIES
+1 racial bonus on attack rolls against kobolds and goblinoids., +2 bonus to Spellcraft when learning Divination, +2 racial bonus on saving throws against illusions., +3 bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Lore (+9), Secret (Applicable Knowledge), Secret (Secret Knowledge of Avoidance), Speak with Animals (burrowing mammal only, duration 1 minute)., Summon Familiar
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Quarterstaff, Spells(Ray), Unarmed Strike
PROHIBITED
Necromancy
LANGUAGES
Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Infernal
Cleric of Rill Cleverthrush
Domain
Granted Power
Oracle
You cast Divination spells at +2 caster level.
SPELLS
 Innate
   
Speak with Animals (DC:12)Dancing Lights (DC:11)Ghost Sound (DC:11)
Prestidigitation (DC:11)
 Wizard 0
1
2
3
4
5
6
7
8
9
4+1
6+1
6+1
4+1
4+1
3+1
0
0
0
0
0:
Acid Splash (DC:16)Amanuensis (DC:16)Arcane Mark (DC:16)
Caltrops (DC:16)Dancing Lights (DC:16)Daze (DC:16)
*Detect Magic (DC:17)*Detect Poison (DC:17)Flare (DC:16)
Ghost Sound (DC:17)Launch Item (DC:16)Light (DC:16)
Mage Hand (DC:16)Mending (DC:16)Message (DC:16)
Open/Close (DC:16)Prestidigitation (DC:16)Ray of Frost (DC:16)
*Read Magic (DC:17)Resistance (DC:16)Stick (DC:16)
1:
Accelerated Movement (DC:17)Alarm (DC:17)Animate Rope (DC:17)
*Appraising Touch (DC:18)*Arrow Mind (DC:18)Burning Hands (DC:17)
Buzzing Bee (DC:17)Charm Person (DC:17)Cheat (DC:17)
Color Spray (DC:18)*Comprehend Languages (DC:18)*Critical Strike (DC:18)
Cure Light Wounds (DC:17)*Detect Secret Doors (DC:18)*Detect Undead (DC:18)
Disguise Self (DC:18)Distract (DC:17)Ebon Eyes (DC:17)
Ectoplasmic Armor (DC:17)Endure Elements (DC:17)Enlarge Person (DC:17)
Erase (DC:17)Expeditious Retreat (DC:17)Eyes of the Avoral (DC:17)
Familiar Pocket (DC:17)Feather Fall (DC:17)Fist of Stone (DC:17)
Floating Disk (DC:17)Grease (DC:17)*Guided Shot (DC:18)
Guiding Light (DC:17)Hold Portal (DC:17)Horrible Taste (DC:17)
Hypnotism (DC:17)*Identify (DC:18)Incite (DC:17)
*Insightful Feint (DC:18)*Instant Locksmith (DC:18)*Instant Search (DC:18)
Jump (DC:17)Low-light vision (DC:17)Mage Armor (DC:17)
*Magecraft (DC:18)Magic Aura (DC:18)Magic Missile (DC:17)
Magic Weapon (DC:17)*Masters Touch (DC:18)Mount (DC:17)
Nerveskitter (DC:17)Nightshield (DC:17)Obscuring Mist (DC:17)
Orb of Acid, Lesser (DC:17)Orb of Cold, Lesser (DC:17)Orb of Electricity, Lesser (DC:17)
Orb of Fire, Lesser (DC:17)Orb of Sound, Lesser (DC:17)Persistent Blade (DC:17)
Portal Beacon (DC:17)Protection from Chaos (DC:17)Protection from Evil (DC:17)
Protection from Good (DC:17)Protection from Law (DC:17)Reduce Person (DC:17)
Remove Scent (DC:17)Scatterspray (DC:17)Serene Visage (DC:18)
Shield (DC:17)Shocking Grasp (DC:17)Silent Image (DC:18)
Sleep (DC:17)*Sniper's Shot (DC:18)Summon Monster I (DC:17)
*Targeting Ray (DC:18)Thunderhead (DC:17)*True Strike (DC:18)
Unseen Servant (DC:17)Ventriloquism (DC:18)Weapon Shift (DC:17)
2:
Acid Arrow (DC:18)Aiming at the Target (DC:18)Alarm, Greater (DC:18)
Alter Self (DC:18)Arcane Lock (DC:18)*Augury (DC:19)
*Balancing Lorecall (DC:19)Baleful Transposition (DC:18)Battering Ram (DC:18)
Bear's Endurance (DC:18)Blur (DC:19)Bull's Strength (DC:18)
Cat's Grace (DC:18)Cloak Pool (DC:19)Continual Flame (DC:18)
Cure Moderate Wounds (DC:18)Daggerspell Stance (DC:18)Dark Way (DC:19)
Darkness (DC:18)Darkvision (DC:18)Daze Monster (DC:18)
Delusions of Grandeur (DC:19)*Detect Chaos (DC:19)*Detect Evil (DC:19)
*Detect Good (DC:19)*Detect Law (DC:19)*Detect Thoughts (DC:19)
*Discern Shapechanger (DC:19)Eagle's Splendor (DC:18)Earthbind (DC:18)
Entice Gift (DC:18)Ethereal Chamber (DC:18)Fearsome Grapple (DC:18)
Flaming Sphere (DC:18)Fog Cloud (DC:18)Fox's Cunning (DC:18)
Ghost Touch Armor (DC:18)Glitterdust (DC:18)Gust of Wind (DC:18)
Heroics (DC:18)Hideous Laughter (DC:18)Hurl (DC:18)
Hypnotic Pattern (DC:19)Invisibility (DC:19)Knock (DC:18)
Levitate (DC:18)*Listening Lorecall (DC:19)*Locate Object (DC:19)
Magic Mouth (DC:19)Mechanus Mind (DC:18)Mindless Rage (DC:18)
Minor Image (DC:19)Mirror Image (DC:19)Misdirection (DC:19)
Mountain Stance (DC:18)Obscure Object (DC:18)Owl's Wisdom (DC:18)
Phantasmal Assailants (DC:19)Phantom Foe (DC:19)Phantom Trap (DC:19)
Portal Alarm (DC:18)Protection from Arrows (DC:18)Pyrotechnics (DC:18)
Quick Potion (DC:18)Ray of Stupidity (DC:18)Rebuke (DC:18)
Reflective Disguise (DC:19)Resist Energy (DC:18)Rope Trick (DC:18)
Scale Weakening (DC:18)Scorching Ray (DC:18)*See Invisibility (DC:19)
Shadow Mask (DC:19)Shadow Spray (DC:19)Shatter (DC:18)
Snake's Swiftness (DC:18)Sonic Weapon (DC:18)Spider Climb (DC:18)
Summon Monster II (DC:18)Summon Swarm (DC:18)Surefooted Stride (DC:18)
Swim (DC:18)Touch of Idiocy (DC:18)Wall of Gloom (DC:19)
Web (DC:18)Whirling Blade (DC:18)Whispering Wind (DC:18)
Wings of Air (DC:18)Wraithstrike (DC:18)
3:
Air Breathing (DC:19)Anticipate Teleportation (DC:19)*Arcane Sight (DC:20)
Avoid Planar Effects (DC:19)Bands of Steel (DC:19)Blink (DC:19)
Chain Missile (DC:19)*Clairaudience/Clairvoyance (DC:20)Cure Serious Wounds (DC:19)
Daylight (DC:19)Deep Slumber (DC:19)Diamondsteel (DC:19)
Dispel Magic (DC:19)Displacement (DC:20)*Divination (DC:20)
Dolorous Blow (DC:19)Eradicate Earth (DC:19)Explosive Runes (DC:19)
False Gravity (DC:19)Fireball (DC:19)Flame Arrow (DC:19)
Fly (DC:19)Gaseous Form (DC:19)Great Thunderclap (DC:19)
Haste (DC:19)Heroism (DC:19)Hold Person (DC:19)
Illusory Script (DC:20)Invisibility Sphere (DC:20)Keen Edge (DC:19)
Lightning Bolt (DC:19)Mage Armor, Greater (DC:19)Mage Armor, Mass (DC:19)
Magic Circle against Chaos (DC:19)Magic Circle against Evil (DC:19)Magic Circle against Good (DC:19)
Magic Circle against Law (DC:19)Magic Weapon, Greater (DC:19)Major Image (DC:20)
Mesmerizing Glare (DC:19)Miser's Envy (DC:19)Nondetection (DC:19)
Phantom Steed (DC:19)Protection from Energy (DC:19)Rage (DC:19)
Ray of Dizziness (DC:19)Regal Procession (DC:19)Resonating Bolt (DC:19)
Reverse Arrows (DC:19)Rust Ray (DC:19)Secret Page (DC:19)
Sepia Snake Sigil (DC:19)Servant Horde (DC:19)Shadow Phase (DC:19)
Shatterfloor (DC:19)Shrink Item (DC:19)Sleet Storm (DC:19)
Slow (DC:19)Snake's Swiftness, Mass (DC:19)Sonorous Hum (DC:19)
Spectral Weapon (DC:20)Spell Vulnerability (DC:19)Spiderskin (DC:19)
Steeldance (DC:19)Stinking Cloud (DC:19)Suggestion (DC:19)
Summon Monster III (DC:19)Suspended Silence (DC:20)Tiny Hut (DC:19)
*Tongues (DC:20)Tremorsense (DC:19)*Unluck (DC:20)
Wall of Light (DC:19)Water Breathing (DC:19)Weapon of Impact (DC:19)
Wind Wall (DC:19)
4:
*Arcane Eye (DC:21)*Assay Spell Resistance (DC:21)Attune Form (DC:20)
Black Tentacles (DC:20)Bloodstar (DC:20)Charm Monster (DC:20)
Confusion (DC:20)Crushing Despair (DC:20)Cure Critical Wounds (DC:20)
Darkvision, Mass (DC:20)Defenestrating Sphere (DC:20)*Detect Scrying (DC:21)
Dimension Door (DC:20)Dimensional Anchor (DC:20)Displacer Form (DC:20)
Enlarge Person, Mass (DC:20)Explosive Cascade (DC:20)Fire Shield (DC:20)
Fire Trap (DC:20)Geas, Lesser (DC:20)Globe of Invulnerability (Lesser) (DC:20)
Hallucinatory Terrain (DC:21)Ice Storm (DC:20)Illusory Wall (DC:21)
Invisibility, Greater (DC:21)*Know Vulnerabilities (DC:21)*Locate Creature (DC:21)
Minor Creation (DC:20)Mnemonic Enhancer (DC:20)Orb of Acid (DC:20)
Orb of Cold (DC:20)Orb of Electricity (DC:20)Orb of Fire (DC:20)
Orb of Force (DC:20)Orb of Sound (DC:20)Perinarch (DC:20)
Phantasmal Killer (DC:21)Polymorph (DC:20)Rainbow Pattern (DC:21)
Raise From the Deep (DC:20)Ray Deflection (DC:20)Ray of Deanimation (DC:20)
Rebuke, Greater (DC:20)Reduce Person, Mass (DC:20)Remove Curse (DC:20)
Resilient Sphere (DC:20)Resist Energy, Mass (DC:20)Resistance, Greater (DC:20)
Ruin Delvers Fortune (DC:20)Scramble Portal (DC:20)Secure Shelter (DC:20)
Sensory Deprivation (DC:21)Shadow Conjuration (DC:21)Shadow Well (DC:21)
Shout (DC:20)Solid Fog (DC:20)Spell Enhancer (DC:20)
Stone Shape (DC:20)Stoneskin (DC:20)Summon Monster IV (DC:20)
Sword of Deception (DC:20)Thunderlance (DC:20)Translocation Trick (DC:20)
*Treasure Scent (DC:21)Voice of the Dragon (DC:20)Vortex of Teeth (DC:20)
Wall of Chaos (DC:20)Wall of Fire (DC:20)Wall of Good (DC:20)
Wall of Ice (DC:20)Wall of Law (DC:20)Wall of Sand (DC:20)
Wall of Water (DC:20)Wingbind (DC:20)Wings of Air, Greater (DC:20)
5:
Animal Growth (DC:21)Arc of Lightning (DC:21)Baleful Polymorph (DC:21)
Blink, Greater (DC:21)Break Enchantment (DC:21)Cacophonic Burst (DC:21)
Cloudkill (DC:21)*Commune (DC:22)Cone of Cold (DC:21)
*Contact Other Plane (DC:22)Cure Light Wounds, Mass (DC:21)Dimension Door, Greater (DC:21)
Dismissal (DC:21)Dominate Person (DC:21)Dragon Ally, Lesser (DC:21)
Dream (DC:22)Duelward (DC:21)Fabricate (DC:21)
False Vision (DC:22)Feeblemind (DC:21)Fiendform (DC:21)
Fire Shield, Mass (DC:21)Firebrand (DC:21)Fly, Mass (DC:21)
Hold Monster (DC:21)Illusory Feast (DC:22)Indominability (DC:21)
Interposing Hand (DC:21)Ironguard, Lesser (DC:21)Mage's Faithful Hound (DC:21)
Mage's Private Sanctum (DC:21)Major Creation (DC:21)Mind Fog (DC:21)
Mirage Arcana (DC:22)Nightmare (DC:22)Nightstalker's Transformation (DC:21)
Overland Flight (DC:21)Passwall (DC:21)Permanency (DC:21)
Persistent Image (DC:22)Phantasmal Thief (DC:21)Planar Binding, Lesser (DC:21)
Planar Tolerance (DC:21)*Prying Eyes (DC:22)Refusal (DC:21)
Secret Chest (DC:21)Seeming (DC:22)Sending (DC:21)
Shadow Evocation (DC:22)Shadow Hand (DC:22)Shadowfade (DC:22)
Sonic Rumble (DC:21)Spell Matrix, Lesser (DC:21)Summon Monster V (DC:21)
Surefooted Stride, Mass (DC:21)Symbol of Sleep (DC:21)Symbol of Spell Loss (DC:21)
Telekinesis (DC:21)*Telepathic Bond (DC:22)Teleport (DC:21)
Transmute Mud to Rock (DC:21)Transmute Rock to Mud (DC:21)Viscid Glob (DC:21)
Wall of Dispel Magic (DC:21)Wall of Force (DC:21)Wall of Stone (DC:21)
Xorn Movement (DC:21)Zone of Respite (DC:21)
6:
Imbue Familiar with Spell Ability (DC:22)Seal Portal (DC:22)
7:
Planar Bubble (DC:23)Rebuke, Final (DC:23)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Arcane Disciple-Healing Add the Healing domain to your spell list.
Craft Magic Arms and Armor You can create any magic weapon, armor, or shield whose prerequisites you meet.
Craft Wondrous Item You can create any wondrous item whose prerequisites you meet.
Skill Focus (Knowledge (Religion)) You get a +3 bonus on all checks involving that skill.
Spell Penetration You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Sudden Silent Spell Automatically silence a spell once per day without any additional cost.
Scribe Scroll You can create a scroll of any spell that you know.
Alertness You get a +2 bonus on all Listen checks and Spot checks.
Applicable Knowledge
Secret Knowledge of Avoidance
All Automatic Proficiencies
Wizard Weapon Proficiencies

Created using PCGen 5.10.0 on May 19, 2006

SPELLS
 Innate
                               
Speak with Animals (DC:12)Dancing Lights (DC:11)Ghost Sound (DC:11)Prestidigitation (DC:11)

 Wizard 0
1
2
3
4
5
6
7
8
9
  Per Day 4+1
6+1
6+1
4+1
4+1
3+1
0
0
0
0
0:
Acid Splash (DC:16)Amanuensis (DC:16)Arcane Mark (DC:16)Caltrops (DC:16)
Dancing Lights (DC:16)Daze (DC:16)*Detect Magic (DC:17)*Detect Poison (DC:17)
Flare (DC:16)Ghost Sound (DC:17)Launch Item (DC:16)Light (DC:16)
Mage Hand (DC:16)Mending (DC:16)Message (DC:16)Open/Close (DC:16)
Prestidigitation (DC:16)Ray of Frost (DC:16)*Read Magic (DC:17)Resistance (DC:16)
Stick (DC:16)
1:
Accelerated Movement (DC:17)Alarm (DC:17)Animate Rope (DC:17)*Appraising Touch (DC:18)
*Arrow Mind (DC:18)Burning Hands (DC:17)Buzzing Bee (DC:17)Charm Person (DC:17)
Cheat (DC:17)Color Spray (DC:18)*Comprehend Languages (DC:18)*Critical Strike (DC:18)
Cure Light Wounds (DC:17)*Detect Secret Doors (DC:18)*Detect Undead (DC:18)Disguise Self (DC:18)
Distract (DC:17)Ebon Eyes (DC:17)Ectoplasmic Armor (DC:17)Endure Elements (DC:17)
Enlarge Person (DC:17)Erase (DC:17)Expeditious Retreat (DC:17)Eyes of the Avoral (DC:17)
Familiar Pocket (DC:17)Feather Fall (DC:17)Fist of Stone (DC:17)Floating Disk (DC:17)
Grease (DC:17)*Guided Shot (DC:18)Guiding Light (DC:17)Hold Portal (DC:17)
Horrible Taste (DC:17)Hypnotism (DC:17)*Identify (DC:18)Incite (DC:17)
*Insightful Feint (DC:18)*Instant Locksmith (DC:18)*Instant Search (DC:18)Jump (DC:17)
Low-light vision (DC:17)Mage Armor (DC:17)*Magecraft (DC:18)Magic Aura (DC:18)
Magic Missile (DC:17)Magic Weapon (DC:17)*Masters Touch (DC:18)Mount (DC:17)
Nerveskitter (DC:17)Nightshield (DC:17)Obscuring Mist (DC:17)Orb of Acid, Lesser (DC:17)
Orb of Cold, Lesser (DC:17)Orb of Electricity, Lesser (DC:17)Orb of Fire, Lesser (DC:17)Orb of Sound, Lesser (DC:17)
Persistent Blade (DC:17)Portal Beacon (DC:17)Protection from Chaos (DC:17)Protection from Evil (DC:17)
Protection from Good (DC:17)Protection from Law (DC:17)Reduce Person (DC:17)Remove Scent (DC:17)
Scatterspray (DC:17)Serene Visage (DC:18)Shield (DC:17)Shocking Grasp (DC:17)
Silent Image (DC:18)Sleep (DC:17)*Sniper's Shot (DC:18)Summon Monster I (DC:17)
*Targeting Ray (DC:18)Thunderhead (DC:17)*True Strike (DC:18)Unseen Servant (DC:17)
Ventriloquism (DC:18)Weapon Shift (DC:17)
2:
Acid Arrow (DC:18)Aiming at the Target (DC:18)Alarm, Greater (DC:18)Alter Self (DC:18)
Arcane Lock (DC:18)*Augury (DC:19)*Balancing Lorecall (DC:19)Baleful Transposition (DC:18)
Battering Ram (DC:18)Bear's Endurance (DC:18)Blur (DC:19)Bull's Strength (DC:18)
Cat's Grace (DC:18)Cloak Pool (DC:19)Continual Flame (DC:18)Cure Moderate Wounds (DC:18)
Daggerspell Stance (DC:18)Dark Way (DC:19)Darkness (DC:18)Darkvision (DC:18)
Daze Monster (DC:18)Delusions of Grandeur (DC:19)*Detect Chaos (DC:19)*Detect Evil (DC:19)
*Detect Good (DC:19)*Detect Law (DC:19)*Detect Thoughts (DC:19)*Discern Shapechanger (DC:19)
Eagle's Splendor (DC:18)Earthbind (DC:18)Entice Gift (DC:18)Ethereal Chamber (DC:18)
Fearsome Grapple (DC:18)Flaming Sphere (DC:18)Fog Cloud (DC:18)Fox's Cunning (DC:18)
Ghost Touch Armor (DC:18)Glitterdust (DC:18)Gust of Wind (DC:18)Heroics (DC:18)
Hideous Laughter (DC:18)Hurl (DC:18)Hypnotic Pattern (DC:19)Invisibility (DC:19)
Knock (DC:18)Levitate (DC:18)*Listening Lorecall (DC:19)*Locate Object (DC:19)
Magic Mouth (DC:19)Mechanus Mind (DC:18)Mindless Rage (DC:18)Minor Image (DC:19)
Mirror Image (DC:19)Misdirection (DC:19)Mountain Stance (DC:18)Obscure Object (DC:18)
Owl's Wisdom (DC:18)Phantasmal Assailants (DC:19)Phantom Foe (DC:19)Phantom Trap (DC:19)
Portal Alarm (DC:18)Protection from Arrows (DC:18)Pyrotechnics (DC:18)Quick Potion (DC:18)
Ray of Stupidity (DC:18)Rebuke (DC:18)Reflective Disguise (DC:19)Resist Energy (DC:18)
Rope Trick (DC:18)Scale Weakening (DC:18)Scorching Ray (DC:18)*See Invisibility (DC:19)
Shadow Mask (DC:19)Shadow Spray (DC:19)Shatter (DC:18)Snake's Swiftness (DC:18)
Sonic Weapon (DC:18)Spider Climb (DC:18)Summon Monster II (DC:18)Summon Swarm (DC:18)
Surefooted Stride (DC:18)Swim (DC:18)Touch of Idiocy (DC:18)Wall of Gloom (DC:19)
Web (DC:18)Whirling Blade (DC:18)Whispering Wind (DC:18)Wings of Air (DC:18)
Wraithstrike (DC:18)
3:
Air Breathing (DC:19)Anticipate Teleportation (DC:19)*Arcane Sight (DC:20)Avoid Planar Effects (DC:19)
Bands of Steel (DC:19)Blink (DC:19)Chain Missile (DC:19)*Clairaudience/Clairvoyance (DC:20)
Cure Serious Wounds (DC:19)Daylight (DC:19)Deep Slumber (DC:19)Diamondsteel (DC:19)
Dispel Magic (DC:19)Displacement (DC:20)*Divination (DC:20)Dolorous Blow (DC:19)
Eradicate Earth (DC:19)Explosive Runes (DC:19)False Gravity (DC:19)Fireball (DC:19)
Flame Arrow (DC:19)Fly (DC:19)Gaseous Form (DC:19)Great Thunderclap (DC:19)
Haste (DC:19)Heroism (DC:19)Hold Person (DC:19)Illusory Script (DC:20)
Invisibility Sphere (DC:20)Keen Edge (DC:19)Lightning Bolt (DC:19)Mage Armor, Greater (DC:19)
Mage Armor, Mass (DC:19)Magic Circle against Chaos (DC:19)Magic Circle against Evil (DC:19)Magic Circle against Good (DC:19)
Magic Circle against Law (DC:19)Magic Weapon, Greater (DC:19)Major Image (DC:20)Mesmerizing Glare (DC:19)
Miser's Envy (DC:19)Nondetection (DC:19)Phantom Steed (DC:19)Protection from Energy (DC:19)
Rage (DC:19)Ray of Dizziness (DC:19)Regal Procession (DC:19)Resonating Bolt (DC:19)
Reverse Arrows (DC:19)Rust Ray (DC:19)Secret Page (DC:19)Sepia Snake Sigil (DC:19)
Servant Horde (DC:19)Shadow Phase (DC:19)Shatterfloor (DC:19)Shrink Item (DC:19)
Sleet Storm (DC:19)Slow (DC:19)Snake's Swiftness, Mass (DC:19)Sonorous Hum (DC:19)
Spectral Weapon (DC:20)Spell Vulnerability (DC:19)Spiderskin (DC:19)Steeldance (DC:19)
Stinking Cloud (DC:19)Suggestion (DC:19)Summon Monster III (DC:19)Suspended Silence (DC:20)
Tiny Hut (DC:19)*Tongues (DC:20)Tremorsense (DC:19)*Unluck (DC:20)
Wall of Light (DC:19)Water Breathing (DC:19)Weapon of Impact (DC:19)Wind Wall (DC:19)
4:
*Arcane Eye (DC:21)*Assay Spell Resistance (DC:21)Attune Form (DC:20)Black Tentacles (DC:20)
Bloodstar (DC:20)Charm Monster (DC:20)Confusion (DC:20)Crushing Despair (DC:20)
Cure Critical Wounds (DC:20)Darkvision, Mass (DC:20)Defenestrating Sphere (DC:20)*Detect Scrying (DC:21)
Dimension Door (DC:20)Dimensional Anchor (DC:20)Displacer Form (DC:20)Enlarge Person, Mass (DC:20)
Explosive Cascade (DC:20)Fire Shield (DC:20)Fire Trap (DC:20)Geas, Lesser (DC:20)
Globe of Invulnerability (Lesser) (DC:20)Hallucinatory Terrain (DC:21)Ice Storm (DC:20)Illusory Wall (DC:21)
Invisibility, Greater (DC:21)*Know Vulnerabilities (DC:21)*Locate Creature (DC:21)Minor Creation (DC:20)
Mnemonic Enhancer (DC:20)Orb of Acid (DC:20)Orb of Cold (DC:20)Orb of Electricity (DC:20)
Orb of Fire (DC:20)Orb of Force (DC:20)Orb of Sound (DC:20)Perinarch (DC:20)
Phantasmal Killer (DC:21)Polymorph (DC:20)Rainbow Pattern (DC:21)Raise From the Deep (DC:20)
Ray Deflection (DC:20)Ray of Deanimation (DC:20)Rebuke, Greater (DC:20)Reduce Person, Mass (DC:20)
Remove Curse (DC:20)Resilient Sphere (DC:20)Resist Energy, Mass (DC:20)Resistance, Greater (DC:20)
Ruin Delvers Fortune (DC:20)Scramble Portal (DC:20)Secure Shelter (DC:20)Sensory Deprivation (DC:21)
Shadow Conjuration (DC:21)Shadow Well (DC:21)Shout (DC:20)Solid Fog (DC:20)
Spell Enhancer (DC:20)Stone Shape (DC:20)Stoneskin (DC:20)Summon Monster IV (DC:20)
Sword of Deception (DC:20)Thunderlance (DC:20)Translocation Trick (DC:20)*Treasure Scent (DC:21)
Voice of the Dragon (DC:20)Vortex of Teeth (DC:20)Wall of Chaos (DC:20)Wall of Fire (DC:20)
Wall of Good (DC:20)Wall of Ice (DC:20)Wall of Law (DC:20)Wall of Sand (DC:20)
Wall of Water (DC:20)Wingbind (DC:20)Wings of Air, Greater (DC:20)
5:
Animal Growth (DC:21)Arc of Lightning (DC:21)Baleful Polymorph (DC:21)Blink, Greater (DC:21)
Break Enchantment (DC:21)Cacophonic Burst (DC:21)Cloudkill (DC:21)*Commune (DC:22)
Cone of Cold (DC:21)*Contact Other Plane (DC:22)Cure Light Wounds, Mass (DC:21)Dimension Door, Greater (DC:21)
Dismissal (DC:21)Dominate Person (DC:21)Dragon Ally, Lesser (DC:21)Dream (DC:22)
Duelward (DC:21)Fabricate (DC:21)False Vision (DC:22)Feeblemind (DC:21)
Fiendform (DC:21)Fire Shield, Mass (DC:21)Firebrand (DC:21)Fly, Mass (DC:21)
Hold Monster (DC:21)Illusory Feast (DC:22)Indominability (DC:21)Interposing Hand (DC:21)
Ironguard, Lesser (DC:21)Mage's Faithful Hound (DC:21)Mage's Private Sanctum (DC:21)Major Creation (DC:21)
Mind Fog (DC:21)Mirage Arcana (DC:22)Nightmare (DC:22)Nightstalker's Transformation (DC:21)
Overland Flight (DC:21)Passwall (DC:21)Permanency (DC:21)Persistent Image (DC:22)
Phantasmal Thief (DC:21)Planar Binding, Lesser (DC:21)Planar Tolerance (DC:21)*Prying Eyes (DC:22)
Refusal (DC:21)Secret Chest (DC:21)Seeming (DC:22)Sending (DC:21)
Shadow Evocation (DC:22)Shadow Hand (DC:22)Shadowfade (DC:22)Sonic Rumble (DC:21)
Spell Matrix, Lesser (DC:21)Summon Monster V (DC:21)Surefooted Stride, Mass (DC:21)Symbol of Sleep (DC:21)
Symbol of Spell Loss (DC:21)Telekinesis (DC:21)*Telepathic Bond (DC:22)Teleport (DC:21)
Transmute Mud to Rock (DC:21)Transmute Rock to Mud (DC:21)Viscid Glob (DC:21)Wall of Dispel Magic (DC:21)
Wall of Force (DC:21)Wall of Stone (DC:21)Xorn Movement (DC:21)Zone of Respite (DC:21)
6:
Imbue Familiar with Spell Ability (DC:22)Seal Portal (DC:22)
7:
Planar Bubble (DC:23)Rebuke, Final (DC:23)
 * = Domain/Specialty Spell

Created using PCGen 5.10.0 on May 19, 2006

Racial Innate Spells
Speak with Animals (DC:12)
Dancing Lights (DC:11)
Ghost Sound (DC:11)
Prestidigitation (DC:11)



Created using PCGen 5.10.0 on May 19, 2006

Spellbook (Wizard's/Blank)
Wizard
* = Domain/Specialty Spell

Created using PCGen 5.10.0 on May 19, 2006

Book of Standard Spells
Wizard
* = Domain/Specialty Spell

Created using PCGen 5.10.0 on May 19, 2006

Racial Innate Spells
Speak with Animals
DC: 12
Save: None
Time: 1 standard action
Duration: 1 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Caster Level: 1
Dancing Lights
DC: 11
Save: None
Time: 1 standard action
Duration: 1 minute [D]
Rng: Medium (110 ft.)
Comp: V, S
SR: No
School: Evocation
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Caster Level: 1
Ghost Sound
DC: 11
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 1 rounds [D]
Rng: Close (25 ft.)
Comp: V, S, M
SR: No
School: Illusion
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Caster Level: 1
Prestidigitation
DC: 11
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level: 1



Created using PCGen 5.10.0 on May 19, 2006

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4+1 6+1 6+1 4+1 4+1 3+1 0 0 0 0
LEVEL 0
Acid Splash
DC: 16
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  SpellsA-B.rtf
Target Area:   One missile of acid
Caster Level:   10
Amanuensis
DC: 16
Save: Will negates (object)
Time: 1 standard action
Duration: 100 minutes
Rng: Close (50 ft.)
Comp: V, S
SR: Yes (Object)
School: Transmutation
☐☐☐
Effect:  Copy text at 250 words/minute
Source:  Spell Compendium
Target Area:   Object or Objects with Writing
Caster Level:   10
Arcane Mark
DC: 16
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Inscribes a personal rune [visible or invisible].
Source:  SpellsA-B.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.
Caster Level:   10
Caltrops
DC: 16
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Covers 5 foor square with caltrops
Source:  Spell Compendium
Target Area:   5 foot square
Caster Level:   10
Dancing Lights
DC: 16
Save: None
Time: 1 standard action
Duration: 1 minute [D]
Rng: Medium (110 ft.)
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Caster Level:   1
Daze
DC: 16
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Humanoid creature of 4 HD or less loses next action.
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature of 4 HD or less
Caster Level:   10
* Detect Magic
DC: 17
Save: None
Time: 1 standard action
Duration: Concentration, up to 12 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
* Detect Poison
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   12
Flare
DC: 16
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Caster Level:   10
Ghost Sound
DC: 17
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 1 rounds [D]
Rng: Close (25 ft.)
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Caster Level:   1
Launch Item
DC: 16
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: S
SR: No
School: Transmutation
☐☐☐
Effect:  Launch item at great speed, up to 200 feet.
Source:  Spell Compendium
Target Area:   One Fine item, weighing up to 10 lb.
Caster Level:   10
Light
DC: 16
Save: None
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   10
Mage Hand
DC: 16
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Caster Level:   10
Mending
DC: 16
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Caster Level:   10
Message
DC: 16
Save: None
Time: 1 standard action
Duration: 100 minutes
Rng: Medium (200 ft.)
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   10 creatures
Caster Level:   10
Open/Close
DC: 16
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  SpellsM-O.rtf
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Caster Level:   10
Prestidigitation
DC: 16
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level:   1
Ray of Frost
DC: 16
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ray deals 1d3 cold damage.
Source:  SpellsP-R.rtf
Target Area:   Ray
Caster Level:   10
* Read Magic
DC: 17
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   12
Resistance
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Stick
DC: 16
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Weakly affix two objects together.
Source:  Spell Compendium
Target Area:   Nonmagical, unattended object weighing up to 5 lbs.
Caster Level:   10
LEVEL 1
Accelerated Movement
DC: 17
Save: None
Time: 1 immediate action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Move at normal speed using Balance, Climb, or Move Silently without penalty on the check. Running or charging incurs normal penalties.
Source:  Complete Adventurer
Target Area:   You
Caster Level:   10
Alarm
DC: 17
Save: None
Time: 1 standard action
Duration: 20 hours [D]
Rng: Close (50 ft.)
Comp: V, S, F/DF
SR: No
School: Abjuration
☐☐☐
Effect:  Wards an area for 20 hours.
Source:  SpellsA-B.rtf
Target Area:   20-ft.-radius emanation centered on a point in space
Caster Level:   10
Animate Rope
DC: 17
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Makes a rope move at your command.
Source:  SpellsA-B.rtf
Target Area:   One ropelike object, length up to 100 ft.; see text
Caster Level:   10
* Appraising Touch
DC: 18
Save: None
Time: 1 standard action
Duration: 12 hours
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  +10 insight bonus to Appraise, but each appraisal takes 2 minutes [normally 1].
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
* Arrow Mind
DC: 18
Save: None
Time: 1 immediate action
Duration: 12 minutes [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Using a long or short bow you threaten all squares within your normal melee reach, allowing attacks of opportunity. You do not provoke attacks of opportunity when shooting a bow from a threatened square.
Source:  Complete Adventurer
Target Area:   You
Caster Level:   12
Burning Hands
DC: 17
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 15 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  5d4 fire damage
Source:  SpellsA-B.rtf
Target Area:   Cone-shaped burst
Caster Level:   10
Buzzing Bee
DC: 17
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Creature takes -10 on Move Silently, spellcasting requires DC [this spell's DC + level of spell to be cast] Concentration check.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Charm Person
DC: 17
Save: Will negates
Time: 1 standard action
Duration: 10 hours
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one person your friend.
Source:  SpellsC.rtf
Target Area:   One humanoid creature
Caster Level:   10
Cheat
DC: 17
Save: Will negates; see text
Time: 1 standard action
Duration: 10 minutes, or until discharged
Rng: Personal
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Once during a nonmagical game, re-roll and take better of two rolls.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Color Spray
DC: 18
Save: Will negates
Time: 1 standard action
Duration: Instantaneous; see text
Rng: 15 ft.
Comp: V, S, M
SR: Yes
School: Illusion
☐☐☐
Effect:  Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Source:  SpellsC.rtf
Target Area:   Cone-shaped burst
Caster Level:   10
* Comprehend Languages
DC: 18
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  You understand all spoken and written languages.
Source:  SpellsC.rtf
Target Area:   You
Caster Level:   12
* Critical Strike
DC: 18
Save: None
Time: 1 immediate action
Duration: 1 round
Rng: Personal
Comp: V
SR: No
School: Divination
☐☐☐
Effect:  Attacks against foes denied their dexterity bonus or flanked deal +1d6 damage, threat range is doubled, and +4 insight bonus to confirm critical hits.
Source:  Complete Adventurer
Target Area:   You
Caster Level:   12
Cure Light Wounds
DC: 17
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+5 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   10
* Detect Secret Doors
DC: 18
Save: None
Time: 1 standard action
Duration: Concentration, up to 12 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Reveals hidden doors within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
* Detect Undead
DC: 18
Save: None
Time: 1 standard action
Duration: Concentration, up to 12 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Disguise Self
DC: 18
Save: None
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Changes your appearance.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   10
Distract
DC: 17
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Affected creatures at -4 to Concentration, Listen, Search, and Spot, and can take only a standard or move action per round [not both]
Source:  Spell Compendium
Target Area:   10 creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Ebon Eyes
DC: 17
Save: None
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Can see normally in natural and magical darkness [also turns subjects eyes jet black].
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Ectoplasmic Armor
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours [D]
Rng: Touch
Comp: V
SR: No
School: Abjuration
☐☐☐
Effect:  +7 to AC, but only against incorporeal touch attacks.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Endure Elements
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   10
Enlarge Person
DC: 17
Save: Fortitude negates
Time: 1 round
Duration: 10 minutes [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Creatures size increases to next category
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature
Caster Level:   10
Erase
DC: 17
Save: See text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Mundane or magical writing vanishes.
Source:  SpellsD-E.rtf
Target Area:   One scroll or two pages
Caster Level:   10
Expeditious Retreat
DC: 17
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Your speed increases by 30 ft.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   10
Eyes of the Avoral
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: S
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  +8 racial bonus on Spot checks
Source:  BoED p99
Target Area:   One creature
Caster Level:   10
Familiar Pocket
DC: 17
Save: None
Time: 1 standard action
Duration: 10 hours
Rng: Touch
Comp: V, S, M
SR: No
School: Universal
☐☐☐
Effect:  Extradimensional safe haven for a tiny familiar. See text.
Source:  Spell Compendium
Target Area:   One container or garment with a pocket touched
Caster Level:   10
Feather Fall
DC: 17
Save: Will negates (harmless) or Will negates (object)
Time: 1 free action
Duration: Until landing or 10 rounds
Rng: Close (50 ft.)
Comp: V
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Objects or creatures fall slowly.
Source:  SpellsF-G.rtf
Target Area:   10 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart
Caster Level:   10
Fist of Stone
DC: 17
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Transform one hand to be as hard as stone, though appearance is unchanged. +6 Str for purpose of attack, grapple, or breaking objects. Also gain a natural slam attack.
Source:  Complete Arcane
Target Area:   You
Caster Level:   10
Floating Disk
DC: 17
Save: None
Time: 1 standard action
Duration: 10 hours
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  Creates 3-ft.-diameter horizontal disk that holds 1000 lbs
Source:  SpellsF-G.rtf
Target Area:   3-ft.-diameter disk of force
Caster Level:   10
Grease
DC: 17
Save: See text
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Makes 10-ft. square or one object slippery.
Source:  SpellsF-G.rtf
Target Area:   One object or a 10-ft. square
Caster Level:   10
* Guided Shot
DC: 18
Save: None
Time: 1 swift action
Duration: 1 round
Rng: Personal
Comp: V
SR: No
School: Divination
☐☐☐
Effect:  No range penalties [maximum range still applies]. Target gains no bonus to AC for anything less than total cover.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Guiding Light
DC: 17
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Long (800 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  +2 circumstance bonus on attack rolls against a highlited target.
Source:  Spell Compendium
Target Area:   Creatures in a 5 ft radius burst
Caster Level:   10
Hold Portal
DC: 17
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Medium (200 ft.)
Comp: V
SR: No
School: Abjuration
☐☐☐
Effect:  Holds door shut.
Source:  SpellsH-L.rtf
Target Area:   One portal, up to 200 sq. ft
Caster Level:   10
Horrible Taste
DC: 17
Save: Fortitude negates; see text
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Creature biting target must make Fortitude save or be nauseated. Animals will not willingly bite target a second time.
Source:  Spell Compendium
Target Area:   Creature or object touched
Caster Level:   10
Hypnotism
DC: 17
Save: Will negates
Time: 1 round
Duration: 2d4 rounds [D]
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Fascinates 2d4 HD of creatures.
Source:  SpellsH-L.rtf
Target Area:   Several living creatures, no two of which may be more than 30 ft. apart
Caster Level:   10
* Identify
DC: 18
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Determines properties of magic item.
Source:  SpellsH-L.rtf
Target Area:   One touched object
Caster Level:   12
Incite
DC: 17
Save: Will negates
Time: 1 swift action
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Affected creatures are not allowed to delay or ready an action.
Source:  Spell Compendium
Target Area:   Creatures in a 10 ft burst
Caster Level:   10
* Insightful Feint
DC: 18
Save:
Time: 1 swift action
Duration: 1 round
Rng: Personal
Comp: V
SR:
School: Divination
☐☐☐
Effect:  Bluff check to Feint gains +10 insight bonus.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
* Instant Locksmith
DC: 18
Save: None
Time: 1 swift action
Duration: 1 round
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Make one Disable Device or Open Lock check as a free action, with +2 insight bonus.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
* Instant Search
DC: 18
Save: None
Time: 1 swift action
Duration: 1 round
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Make one Search check as a free action, with +2 insight bonus.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Jump
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gets bonus on Jump checks.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   10
Low-light vision
DC: 17
Save: Will negates
Time: 1 standard action
Duration: 10 hours
Rng: Touch
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Target gains low-light vision.
Source:  Complete Arcane
Target Area:   Creature touched
Caster Level:   10
Mage Armor
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subject +4 armor bonus.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Caster Level:   10
* Magecraft
DC: 18
Save: None
Time: 1 round
Duration: 1 day
Rng: Personal
Comp: V, F
SR: No
School: Divination
☐☐☐
Effect:  +5 Competence bonus to one Craft skill check. Focus is the crafting tools.
Source:  Eberron
Target Area:   You
Caster Level:   12
Magic Aura
DC: 18
Save: None; see text
Time: 1 standard action
Duration: 10 days [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  Alters object's magic aura.
Source:  SpellsM-O.rtf
Target Area:   One touched object weighing up to 50 lbs
Caster Level:   10
Magic Missile
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  5 missiles that do 1d4+1 damage each.
Source:  SpellsM-O.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
Caster Level:   10
Magic Weapon
DC: 17
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Caster Level:   10
* Masters Touch
DC: 18
Save:
Time: 1 swift action
Duration: 12 minutes
Rng: Personal
Comp: V, F
SR:
School: Divination
☐☐☐
Effect:  Gain proficiency with the specific weapon or shield held.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Mount
DC: 17
Save: None
Time: 1 round
Duration: 20 hours [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Summons riding horse for 20 hours.
Source:  SpellsM-O.rtf
Target Area:   One mount
Caster Level:   10
Nerveskitter
DC: 17
Save: None (harmless)
Time: 1 immediate action
Duration: 1 round
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  +5 to an initiative check within one round
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Nightshield
DC: 17
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Obscuring Mist
DC: 17
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Caster Level:   10
Orb of Acid, Lesser
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 5d8 acid damage
Source:  Complete Arcane
Target Area:   One orb of acid
Caster Level:   10
Orb of Cold, Lesser
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 5d8 cold damage
Source:  Complete Arcane
Target Area:   One orb of cold
Caster Level:   10
Orb of Electricity, Lesser
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 5d8 electricity damage
Source:  Complete Arcane
Target Area:   One orb of electricity
Caster Level:   10
Orb of Fire, Lesser
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 5d8 fire damage
Source:  Complete Arcane
Target Area:   One orb of fire
Caster Level:   10
Orb of Sound, Lesser
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 5d6 sonic damage
Source:  Complete Arcane
Target Area:   One orb of sonnic energy
Caster Level:   10
Persistent Blade
DC: 17
Save: None (harmless)
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  Dagger of Force attacks and flanks target; see text.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Portal Beacon
DC: 17
Save: None
Time: 1 standard action
Duration: 10 hours
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Gate or portal sends out a mental beacon for up to six creatures, including the caster if desired. Affected creatures know the direction and distance to the portal.
Source:  Spell Compendium
Target Area:   One interplanar gate or portal
Caster Level:   10
Protection from Chaos
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Protection from Evil
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Protection from Good
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Protection from Law
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Reduce Person
DC: 17
Save: Fortitude negates
Time: 1 round
Duration: 10 minutes [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Humanoid creature halves in size.
Source:  SpellsP-R.rtf
Target Area:   One humanoid creature
Caster Level:   10
Remove Scent
DC: 17
Save: Will negates
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Removes scent: creature cannot be tracked by Scent, and noxious emanations [such as Ghasts] are suppressed.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Scatterspray
DC: 17
Save: See text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Sends object flying, sharp objects deal 1d8 damage [Reflex half].
Source:  Spell Compendium
Target Area:   Six or more Diminutive or Fine objects, all within 1 ft of each other, whose total weight does not exceed 25 lbs.
Caster Level:   10
Serene Visage
DC: 18
Save:
Time: 1 standard action
Duration: 10 minutes
Rng: Personal
Comp: V, S
SR:
School: Illusion
☐☐☐
Effect:  Insight bonus of 5 on Bluff checks.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Shield
DC: 17
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Invisible disc gives +4 to AC, blocks magic missiles.
Source:  SpellsS.rtf
Target Area:   You
Caster Level:   10
Shocking Grasp
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Touch delivers 5d6 electricity damage.
Source:  SpellsS.rtf
Target Area:   Creature or object touched
Caster Level:   10
Silent Image
DC: 18
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: Concentration
Rng: Long (800 ft.)
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  Creates minor illusion of your design.
Source:  SpellsS.rtf
Target Area:   Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level [S]
Caster Level:   10
Sleep
DC: 17
Save: Will negates
Time: 1 round
Duration: 10 minutes
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Puts 4 HD of creatures into magical slumber.
Source:  SpellsS.rtf
Target Area:   One or more living creatures within a 10-ft.-radius burst
Caster Level:   10
* Sniper's Shot
DC: 18
Save: None
Time: 1 swift action
Duration: 1 round
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Next ranged attack within one round can be a sneak attack regardless of distance to target.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Summon Monster I
DC: 17
Save: None
Time: 1 round
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One summoned creature
Caster Level:   10
* Targeting Ray
DC: 18
Save: None
Time: 1 standard action
Duration: 12 rounds
Rng: Medium (220 ft.)
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  With ranged touch attack, acts as a rangefinder granting +4 on ranged attacks against the subject.
Source:  Spell Compendium
Target Area:   Ray
Caster Level:   12
Thunderhead
DC: 17
Save: Reflex negates; see text.
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Miniature thunderstorm hovers over targets head. Each round lightning inflicts 1 hit point.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
* True Strike
DC: 18
Save: None
Time: 1 standard action
Duration: See text
Rng: Personal
Comp: V, F
SR: No
School: Divination
☐☐☐
Effect:  +20 on your next attack roll.
Source:  SpellsT-Z.rtf
Target Area:   You
Caster Level:   12
Unseen Servant
DC: 17
Save: None
Time: 1 standard action
Duration: 10 hours
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Invisible force obeys your commands.
Source:  SpellsT-Z.rtf
Target Area:   One invisible, mindless, shapeless servant
Caster Level:   10
Ventriloquism
DC: 18
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Close (50 ft.)
Comp: V, F
SR: No
School: Illusion
☐☐☐
Effect:  Throws voice for 10 minutes.
Source:  SpellsT-Z.rtf
Target Area:   Intelligible sound, usually speech
Caster Level:   10
Weapon Shift
DC: 17
Save: Fortitude negates (object)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Transform into a different melee weapon.
Source:  Spell Compendium
Target Area:   One melee weapon of up to 15 lbs.
Caster Level:   10
LEVEL 2
Acid Arrow
DC: 18
Save: None
Time: 1 standard action
Duration: 4 rounds
Rng: Long (800 ft.)
Comp: V, S, M, F
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack; 2d4 damage for 3 rounds.
Source:  SpellsA-B.rtf
Target Area:   One arrow of acid
Caster Level:   10
Aiming at the Target
DC: 18
Save: None
Time: 1 immediate action
Duration: Concentration, up to 20 minutes [see text]
Rng: Personal
Comp: S
SR: No
School: Abjuration
☐☐☐
Effect:  Gain +10 on Concentration check to maintain another spell; can be cast while concentrating on the other spell.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Alarm, Greater
DC: 18
Save: None
Time: 1 standard action
Duration: 40 hours [D]
Rng: Close (50 ft.)
Comp: V, S, F
SR: No
School: Abjuration
☐☐☐
Effect:  Wards an area for 40 hours; also detects intruders in conterminous planes [Ethereal, Shadow].
Source:  Spell Compendium
Target Area:   20-ft.-radius emanation centered on a point in space
Caster Level:   10
Alter Self
DC: 18
Save: None
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Assume form of a similar creature.
Source:  SpellsA-B.rtf
Target Area:   You
Caster Level:   10
Arcane Lock
DC: 18
Save: None
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Abjuration
☐☐☐
Effect:  Magically locks a portal or chest.
Source:  SpellsA-B.rtf
Target Area:   The door, chest, or portal touched, up to 300 sq. ft in size
Caster Level:   10
* Augury
DC: 19
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR: No
School: Divination
☐☐☐
Effect:  Learns whether an action will be good or bad.
Source:  SpellsA-B.rtf
Target Area:   You
Caster Level:   12
* Balancing Lorecall
DC: 19
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  +4 insight bonus to Balance checks, plus more based on number of ranks in Balance.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Baleful Transposition
DC: 18
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V
SR: Yes
School: Conjuration
☐☐☐
Effect:  Two creatures switch places. Targets must be connected by a solid object such as the ground, a bridge, etc.
Source:  Spell Compendium
Target Area:   Two creatures of up to Large size
Caster Level:   10
Battering Ram
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  Battering force inflicts 1d6 plus Bull Rush [as Medium creature Strength 30, for +10 on the attempt]. For an object make a Strength check at +10.
Source:  Spell Compendium
Target Area:   One object or creature
Caster Level:   10
Bear's Endurance
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Con for 10 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   10
Blur
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V
SR: Yes (harmless)
School: Illusion
☐☐☐
Effect:  Attacks miss subject 20% of the time.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   10
Bull's Strength
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Str for 10 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   10
Cat's Grace
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Dex for 10 minutes.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   10
Cloak Pool
DC: 19
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 10 hours [D]
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Cause a color pool on the Astral plane to seemingly cease to exist.
Source:  Spell Compendium
Target Area:   One color pool
Caster Level:   10
Continual Flame
DC: 18
Save: None
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  Makes a permanent, heatless torch.
Source:  SpellsC.rtf
Target Area:   Object touched Magical, heatless flame
Caster Level:   10
Cure Moderate Wounds
DC: 18
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 2d8+10 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   10
Daggerspell Stance
DC: 18
Save:
Time: 1 swift action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, F
SR:
School: Abjuration
☐☐☐
Effect:  While holding two daggers, +2 Insight bonus to attack and damage. When fighting defensively, gain Spell Resistance 15. When taking Total Defence action, gain Damage Reduction 5/magic.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Dark Way
DC: 19
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, DF
SR: Yes
School: Illusion
☐☐☐
Effect:  Creates a bridge of shadowstuff, must be anchored at both ends.
Source:  Spell Compendium
Target Area:   One bridge of force 5 feet wide, 1 inch thich, 200 feet long.
Caster Level:   10
Darkness
DC: 18
Save: None
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  20-ft. radius of supernatural shadow.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   10
Darkvision
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  See 60 ft. in total darkness.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   10
Daze Monster
DC: 18
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Living creature of 6 HD or less loses next action.
Source:  SpellsD-E.rtf
Target Area:   One living creature of 6 HD or less
Caster Level:   10
Delusions of Grandeur
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 100 minutes
Rng: Medium (200 ft.)
Comp: V
SR: Yes
School: Illusion
☐☐☐
Effect:  Subject believes itself more competent and safe than it really is. -2 to attack rolls, saves, ability checks, skill checks, and Wisdom. Cannot fight defensively or take total defence action.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
* Detect Chaos
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
* Detect Evil
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
* Detect Good
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
* Detect Law
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
* Detect Thoughts
DC: 19
Save: Will negates; see text
Time: 1 standard action
Duration: Concentration, up to 12 minutes [D]
Rng: 60 ft.
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Allows 'listening' to surface thoughts.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
* Discern Shapechanger
DC: 19
Save:
Time: 1 round
Duration: 12 rounds
Rng: Personal
Comp: V, S, M
SR:
School: Divination
☐☐☐
Effect:  By taking a standard action, discern true form of creatures within 60 feet.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Eagle's Splendor
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Cha for 10 minutes.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   10
Earthbind
DC: 18
Save: Fortitude negates
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Flying speed becomes 0, float to ground as if by Feather Fall.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Entice Gift
DC: 18
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creature compelled to give you what it is holding.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Ethereal Chamber
DC: 18
Save: Reflex negates
Time: 1 standard action
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Create a translucent prison of force around an ethereal creature.
Source:  Spell Compendium
Target Area:   One ethereal creature.
Caster Level:   10
Fearsome Grapple
DC: 18
Save:
Time: 1 immediate action
Duration: 10 rounds
Rng: Personal
Comp: V
SR:
School: Transmutation
☐☐☐
Effect:  Grow two tentacles, granting +4 to grapple checks. If casterlevel is at least 9th, grow four tentacles granting +8.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Flaming Sphere
DC: 18
Save: Reflex negates
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Creates rolling ball of fire, 2d6 damage, lasts 10 rounds.
Source:  SpellsF-G.rtf
Target Area:   5-ft.-diameter sphere
Caster Level:   10
Fog Cloud
DC: 18
Save: None
Time: 1 standard action
Duration: 100 minutes
Rng: Medium (200 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog obscures vision.
Source:  SpellsF-G.rtf
Target Area:   Fog spreads in 20-ft. radius, 20 ft. high
Caster Level:   10
Fox's Cunning
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 Int for 10 minutes.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Caster Level:   10
Ghost Touch Armor
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Armor gains ghost touch special ability.
Source:  Spell Compendium
Target Area:   Armor of creature touched
Caster Level:   10
Glitterdust
DC: 18
Save: Will negates (blinding only)
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Blinds creatures, outlines invisible creatures.
Source:  SpellsF-G.rtf
Target Area:   Creatures and objects within 10-ft.-radius spread
Caster Level:   10
Gust of Wind
DC: 18
Save: Fortitude negates
Time: 1 standard action
Duration: 1 round
Rng: 60 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Blows away or knocks down smaller creatures.
Source:  SpellsF-G.rtf
Target Area:   Line-shaped gust of severe wind emanating out from you to the extreme of the range
Caster Level:   10
Heroics
DC: 18
Save: None
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Temporarily gain a feat from the Fighter's bonus feat list.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Hideous Laughter
DC: 18
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject loses actions for 10 rounds.
Source:  SpellsH-L.rtf
Target Area:   One creature; see text
Caster Level:   10
Hurl
DC: 18
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Melee weapon returns when thrown.
Source:  Spell Compendium
Target Area:   Weapon touched
Caster Level:   10
Hypnotic Pattern
DC: 19
Save: Will negates
Time: 1 standard action
Duration: Concentration + 2 rounds
Rng: Medium (200 ft.)
Comp: V (Brd only), S, M; see text
SR: Yes
School: Illusion
☐☐☐
Effect:  Fascinates [2d4 + level] HD of creatures.
Source:  SpellsH-L.rtf
Target Area:   Colorful lights in a 10-ft.-radius spread
Caster Level:   10
Invisibility
DC: 19
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Personal or touch
Comp: V, S, M/DF
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
☐☐☐
Effect:  Subject is invisible for 10 minutes or until it attacks.
Source:  SpellsH-L.rtf
Target Area:   You or a creature or object weighing no more than 1000 lbs
Caster Level:   10
Knock
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Medium (200 ft.)
Comp: V
SR: No
School: Transmutation
☐☐☐
Effect:  Opens locked or magically sealed door.
Source:  SpellsH-L.rtf
Target Area:   One door, box, or chest with an area of up to 10 sq. ft./level
Caster Level:   10
Levitate
DC: 18
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Personal or close
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Subject moves up and down at your direction.
Source:  SpellsH-L.rtf
Target Area:   You or one willing creature or one object, total weight up to 1000 lbs
Caster Level:   10
* Listening Lorecall
DC: 19
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  +4 Insight bonus on Listen checks. With 5 ranks in Listen gain blindsense, with 10 ranks gain blindsight.
Source:  Complete Adventurer
Target Area:   You
Caster Level:   12
* Locate Object
DC: 19
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: Long (880 ft.)
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Senses direction toward object [specific or type].
Source:  SpellsH-L.rtf
Target Area:   Circle, centered on you, with a radius of 880 ft.
Caster Level:   12
Magic Mouth
DC: 19
Save: Will negates (object)
Time: 1 standard action
Duration: Permanent until discharged
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes (object)
School: Illusion
☐☐☐
Effect:  Speaks once when triggered.
Source:  SpellsM-O.rtf
Target Area:   One creature or object
Caster Level:   10
Mechanus Mind
DC: 18
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  +4 resistance bonus on Will saves, +2 competence bonus on INT skills, -2 on CHA skills.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Mindless Rage
DC: 18
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, F
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creature can do nothing but attack the caster, with melee attacks only. See text.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Minor Image
DC: 19
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: Concentration +2 rounds
Rng: Long (800 ft.)
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  As silent image, plus some sound.
Source:  SpellsM-O.rtf
Target Area:   Visual figment that cannot extend beyond 14 10-ft. cubes [S]
Caster Level:   10
Mirror Image
DC: 19
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Personal; see text
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Creates decoy duplicates of you [1d4 +3, max 8].
Source:  SpellsM-O.rtf
Target Area:   You
Caster Level:   10
Misdirection
DC: 19
Save: None or Will negates; see text
Time: 1 standard action
Duration: 10 hours
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Misleads divinations for one creature or object.
Source:  SpellsM-O.rtf
Target Area:   One creature or object, up to a 10-ft. cube in size
Caster Level:   10
Mountain Stance
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Creature rooted firmly to the earth. Can suppress the spell and re-root elsewhere.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Obscure Object
DC: 18
Save: Will negates (object)
Time: 1 standard action
Duration: 8 hours [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Masks object against scrying.
Source:  SpellsM-O.rtf
Target Area:   One object touched of up to 1000 lbs
Caster Level:   10
Owl's Wisdom
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Wis for 10 minutes.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Caster Level:   10
Phantasmal Assailants
DC: 19
Save: Will disbelief; then Fortitude half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Phantom assailants deal 8 Wisdom and 8 Dexterity damage [half if Fortitude save].
Source:  Spell Compendium
Target Area:   One living creature
Caster Level:   10
Phantom Foe
DC: 19
Save: Will disbelief
Time: 1 standard action
Duration: 10 rounds
Rng: Touch
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  Illusory double of the most threatening foe the target faces, which moves to flank.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Phantom Trap
DC: 19
Save: None
Time: 1 standard action
Duration: Permanent [D]
Rng: Touch
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Makes item seem trapped.
Source:  SpellsM-O.rtf
Target Area:   Object touched
Caster Level:   10
Portal Alarm
DC: 18
Save: None
Time: 1 standard action
Duration: 20 hours
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Abjuration
☐☐☐
Effect:  Gate or portal sends out a mental or audible alarm when a Tiny or larger creature passes through it.
Source:  Spell Compendium
Target Area:   One interplanar gate or portal
Caster Level:   10
Protection from Arrows
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours or until discharged
Rng: Touch
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject immune to most ranged attacks.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Pyrotechnics
DC: 18
Save: Will negates or Fortitude negates; see text
Time: 1 standard action
Duration: 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
Rng: Long (800 ft.)
Comp: V, S, M
SR: Yes or No; see text
School: Transmutation
☐☐☐
Effect:  Turns fire into blinding light or choking smoke.
Source:  SpellsP-R.rtf
Target Area:   One fire source, up to a 20-ft. cube
Caster Level:   10
Quick Potion
DC: 18
Save: Will negates (object)
Time: 1 minute
Duration: 10 hours
Rng: Touch
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Transform water into a potion of the spell cast on the next turn.
Source:  Spell Compendium
Target Area:   Flask of water touched
Caster Level:   10
Ray of Stupidity
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Ranged touch attack, target loses 1d4+1 Intelligence.
Source:  Spell Compendium
Target Area:   One creature targetted
Caster Level:   10
Rebuke
DC: 18
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, F
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject is dazed for one round and shaken for the duration. Spellcasters must make Concentration DC to cast.
Source:  Spell Compendium
Target Area:   One living creature
Caster Level:   10
Reflective Disguise
DC: 19
Save:
Time: 1 standard action
Duration: 100 minutes
Rng: Personal
Comp: V, S
SR:
School: Illusion
☐☐☐
Effect:  Intelligent creature perceives you as being of the same race and gender as itself.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Resist Energy
DC: 18
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 20 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Rope Trick
DC: 18
Save: None
Time: 1 standard action
Duration: 10 hours [D]
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  As many as eight creatures hide in extradimensional space.
Source:  SpellsP-R.rtf
Target Area:   One touched piece of rope from 5 ft. to 30 ft. long
Caster Level:   10
Scale Weakening
DC: 18
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   One ray
Caster Level:   10
Scorching Ray
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  2 rays, ranged touch attack deals 4d6 fire damage.
Source:  SpellsS.rtf
Target Area:   2 rays
Caster Level:   10
* See Invisibility
DC: 19
Save: None
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Reveals invisible creatures or objects.
Source:  SpellsS.rtf
Target Area:   You
Caster Level:   12
Shadow Mask
DC: 19
Save:
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Personal
Comp: V, S, M
SR:
School: Illusion
☐☐☐
Effect:  Mask of shadows hides your features. +4 to save vs light or darkness effects [such as flare or pyrotechnics]. 50% chance to avoid save vs gaze attacks.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Shadow Spray
DC: 19
Save: Fortitude negates
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Illusion
☐☐☐
Effect:  Targets take 4 points Strength damage and are stunned for one round.
Source:  Spell Compendium
Target Area:   5 ft radius burst
Caster Level:   10
Shatter
DC: 18
Save: Will negates (object); Will negates (object) or Fortitude half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: Yes (object)
School: Evocation
☐☐☐
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  SpellsS.rtf
Target Area:   5-ft.-radius spread; or one solid object or one crystalline creature
Caster Level:   10
Snake's Swiftness
DC: 18
Save: Will Negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject can immediately make one melee or ranged attack [does not stack with Haste or similar].
Source:  Spell Compendium
Target Area:   One allied creature
Caster Level:   10
Sonic Weapon
DC: 18
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V
SR: No
School: Transmutation
☐☐☐
Effect:  Weapon deals extra 1d6 sonic damage per attack.
Source:  Spell Compendium
Target Area:   Weapon touched
Caster Level:   10
Spider Climb
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Grants ability to walk on walls and ceilings.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   10
Summon Monster II
DC: 18
Save: None
Time: 1 round
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Summon Swarm
DC: 18
Save: None
Time: 1 round
Duration: Concentration + 2 rounds
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Summons swarm of bats, rats, or spiders.
Source:  SpellsS.rtf
Target Area:   One swarm of bats, rats, or spiders
Caster Level:   10
Surefooted Stride
DC: 18
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Move at full speed through difficult terrain, plus +2 competence bonus on Climb checks.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Swim
DC: 18
Save: none
Time: 1 full round
Duration: 100 minutes
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Target can swim like an aquatic creature, moving at 30 feet with +8 competence bonus to Swim checks [does not grant water breathing]
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Touch of Idiocy
DC: 18
Save: No
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject takes 1d6 points of Int, Wis, and Cha damage.
Source:  SpellsT-Z.rtf
Target Area:   Living creature touched
Caster Level:   10
Wall of Gloom
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration + 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Wall of shadows which blocks vision [including darkvision].
Source:  Spell Compendium
Target Area:   Straight wall up to 10 x 10 foot squares
Caster Level:   10
Web
DC: 18
Save: Reflex negates; see text
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Fills 20-ft.-radius spread with sticky spiderwebs.
Source:  SpellsT-Z.rtf
Target Area:   Webs in a 20-ft.-radius spread
Caster Level:   10
Whirling Blade
DC: 18
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: 60 ft
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Weapon attacks all enemies in a 60 ft line. Subsitute Intelligence or Charisma bonus for strength
Source:  Spell Compendium
Target Area:   60 ft line
Caster Level:   10
Whispering Wind
DC: 18
Save: None
Time: 1 standard action
Duration: No more than 10 hours or until discharged [destination is reached]
Rng: (CASTERLEVEL) miles
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Sends a short message 10 miles.
Source:  SpellsT-Z.rtf
Target Area:   10-ft.-radius spread
Caster Level:   10
Wings of Air
DC: 18
Save: None (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V
SR: No (harmless)
School: Transmutation
☐☐☐
Effect:  Maneuverability improves by one grade.
Source:  Spell Compendium
Target Area:   Winged creature touched
Caster Level:   10
Wraithstrike
DC: 18
Save:
Time: 1 swift action
Duration: 1 round
Rng: Personal
Comp: V, S
SR:
School: Transmutation
☐☐☐
Effect:  Melee attacks resolved as melee touch attacks.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
LEVEL 3
Air Breathing
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 20 hours; see text.
Rng: Touch
Comp: S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Transmuted creatures gain ability to breathe air, but can still breathe water.
Source:  Spell Compendium
Target Area:   Living creature touched
Caster Level:   10
Anticipate Teleportation
DC: 19
Save: None
Time: 10 minutes
Duration: 24 hours
Rng: Touch
Comp: V, S, F
SR: No
School: Abjuration
☐☐☐
Effect:  Sense and delay teleportation by 1 round [see text].
Source:  Spell Compendium
Target Area:   50 ft radius emanation from creature touched
Caster Level:   10
* Arcane Sight
DC: 20
Save: None
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Magical auras become visible to you.
Source:  SpellsA-B.rtf
Target Area:   You
Caster Level:   12
Avoid Planar Effects
DC: 19
Save: None
Time: 1 immediate action
Duration: 10 minutes
Rng: 20 ft
Comp: V
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Temporary respite from the environment of a specific plane 0. See text.
Source:  Spell Compendium
Target Area:   10 creatures in a 20 ft radius burs centered on you.
Caster Level:   10
Bands of Steel
DC: 19
Save: Reflex patial
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Bands of steel envelop target. Reflex save means target is entangled, fail means immobilized.
Source:  Spell Compendium
Target Area:   One Medium or smaller creature
Caster Level:   10
Blink
DC: 19
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  You randomly vanish and reappear for 10 rounds.
Source:  SpellsA-B.rtf
Target Area:   You
Caster Level:   10
Chain Missile
DC: 19
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Long (800 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  5 Magic Missiles strike primary target, then ricochet to secondary targets.
Source:  Spell Compendium
Target Area:   One creature, plus 5 more creatures within 30 ft of primary target
Caster Level:   10
* Clairaudience/Clairvoyance
DC: 20
Save: None
Time: 10 minutes
Duration: 12 minutes [D]
Rng: Long (880 ft.)
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Hear or see at a distance for 12 minutes.
Source:  SpellsC.rtf
Target Area:   Magical sensor
Caster Level:   12
Cure Serious Wounds
DC: 19
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 3d8+10 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   10
Daylight
DC: 19
Save: None
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Touch
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  60-ft. radius of bright light.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   10
Deep Slumber
DC: 19
Save: Will negates
Time: 1 round
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Puts 10 HD of creatures to sleep.
Source:  SpellsD-E.rtf
Target Area:   One or more living creatures within a 10-ft.-radius burst
Caster Level:   10
Diamondsteel
DC: 19
Save: Will negates (object)
Time: 1 standard action
Duration: 10 rounds
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Armor provides Damage Reduction/Adamantine equal to half its AC bonus.
Source:  Spell Compendium
Target Area:   Suit of metal armor touched
Caster Level:   10
Dispel Magic
DC: 19
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Cancels magical spells and effects.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Caster Level:   10
Displacement
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Touch
Comp: V, M
SR: Yes (harmless)
School: Illusion
☐☐☐
Effect:  Attacks miss subject 50%.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   10
* Divination
DC: 20
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Provides useful advice for specific proposed actions.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   12
Dolorous Blow
DC: 19
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Weapon threat range is doubled, and criticals are automatically confirmed. Cannot be applied to Keen [or similar] weapons.
Source:  Spell Compendium
Target Area:   Weapon touched
Caster Level:   10
Eradicate Earth
DC: 19
Save: Fortitude half
Time: 1 standard action
Duration: Instantaneous
Rng: 40 feet
Comp: V, S, M
SR: Yes
School: Abjuration
☐☐☐
Effect:  Seismic wave inflicts 10d8 to creatures with the Earth subtype.
Source:  Spell Compendium
Target Area:   One 40 foot radius burst centered on you.
Caster Level:   10
Explosive Runes
DC: 19
Save: See text
Time: 1 standard action
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S
SR: Yes
School: Abjuration
☐☐☐
Effect:  Deals 6d6 damage when read.
Source:  SpellsD-E.rtf
Target Area:   One touched object weighing no more than 10 lb.
Caster Level:   10
False Gravity
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Walk on any surface as though the surface has its own gravity.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Fireball
DC: 19
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Long (800 ft.)
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  10d6 fire damage, 20-ft. radius.
Source:  SpellsF-G.rtf
Target Area:   20-ft.-radius spread
Caster Level:   10
Flame Arrow
DC: 19
Save: None
Time: 1 standard action
Duration: 100 minutes
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Arrows deal +1d6 fire damage.
Source:  SpellsF-G.rtf
Target Area:   Fifty projectiles, all of which must be in contact with each other at the time of casting
Caster Level:   10
Fly
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V, S, F/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject flies at speed of 60 ft.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Caster Level:   10
Gaseous Form
DC: 19
Save: None
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Subject becomes insubstantial and can fly slowly.
Source:  SpellsF-G.rtf
Target Area:   Willing corporeal creature touched
Caster Level:   10
Great Thunderclap
DC: 19
Save: See text
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S, F
SR: No
School: Evocation
☐☐☐
Effect:  Loud peal of thunder. Will save or be stunned for one round. Fortitude save or be deafened for 1 minute. Reflex save or fall prone.
Source:  Spell Compendium
Target Area:   20 ft radius spread
Caster Level:   10
Haste
DC: 19
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  10 creatures moves faster, +1 on attack rolls, AC, and Reflex saves.
Source:  SpellsH-L.rtf
Target Area:   10 creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Heroism
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Gives +2 bonus on attack rolls, saves, skill checks.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   10
Hold Person
DC: 19
Save: Will negates; see text
Time: 1 standard action
Duration: 10 rounds [D]; see text
Rng: Medium (200 ft.)
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Paralyzes one humanoid for 10 rounds.
Source:  SpellsH-L.rtf
Target Area:   One humanoid creature
Caster Level:   10
Illusory Script
DC: 20
Save: Will negates; see text
Time: 1 minute or longer; see text
Duration: 10 days [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Illusion
☐☐☐
Effect:  Only intended reader can decipher.
Source:  SpellsH-L.rtf
Target Area:   One touched object weighing no more than 10 lb.
Caster Level:   10
Invisibility Sphere
DC: 20
Save: Will negates (harmless) or Will negates (harmless, object)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Personal or touch
Comp: V, S, M
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
☐☐☐
Effect:  Makes everyone within 10 ft. invisible.
Source:  SpellsH-L.rtf
Target Area:   10-ft.-radius emanation around the creature or object touched
Caster Level:   10
Keen Edge
DC: 19
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 100 minutes
Rng: Close (50 ft.)
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Doubles normal weapon's threat range.
Source:  SpellsH-L.rtf
Target Area:   One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting
Caster Level:   10
Lightning Bolt
DC: 19
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 120 ft.
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Electricity deals 10d6 damage.
Source:  SpellsH-L.rtf
Target Area:   120-ft. line
Caster Level:   10
Mage Armor, Greater
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours [D]
Rng: Touch
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subject +6 armor bonus.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Mage Armor, Mass
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours [D]
Rng: Close (50 ft.)
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Gives subjects +4 armor bonus.
Source:  Spell Compendium
Target Area:   10 creatures, no two of which are more than 30 ft apart.
Caster Level:   10
Magic Circle against Chaos
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 100 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   10
Magic Circle against Evil
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 100 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   10
Magic Circle against Good
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 100 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   10
Magic Circle against Law
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 100 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   10
Magic Weapon, Greater
DC: 19
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 10 hours
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +2 bonus.
Source:  SpellsM-O.rtf
Target Area:   One weapon or fifty projectiles [all of which must be in contact with each other at the time of casting]
Caster Level:   10
Major Image
DC: 20
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: Concentration + 3 rounds
Rng: Long (800 ft.)
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  As silent image, plus sound, smell and thermal effects.
Source:  SpellsM-O.rtf
Target Area:   Visual figment that cannot extend beyond 14 10-ft. cubes[S]
Caster Level:   10
Mesmerizing Glare
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creatures become fascinated.
Source:  Spell Compendium
Target Area:   10 creatures, no two of which are more than 30 ft apart.
Caster Level:   10
Miser's Envy
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Creature becomes consumed by a powerful desire for a particular object. Dragons save at -4. See Text.
Source:  Spell Compendium
Target Area:   One living creature
Caster Level:   10
Nondetection
DC: 19
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 10 hours
Rng: Touch
Comp: V, S, M
SR: Yes (harmless, object)
School: Abjuration
☐☐☐
Effect:  Hides subject from divination, scrying.
Source:  SpellsM-O.rtf
Target Area:   Creature or object touched
Caster Level:   10
Phantom Steed
DC: 19
Save: None
Time: 10 minutes
Duration: 10 hours [D]
Rng: 0 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Magic horse appears for 10 hours.
Source:  SpellsP-R.rtf
Target Area:   One quasi-real, horselike creature
Caster Level:   10
Protection from Energy
DC: 19
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 100 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Absorb 120 points of damage from one kind of energy.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   10
Rage
DC: 19
Save: None
Time: 1 standard action
Duration: Concentration + 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Source:  SpellsP-R.rtf
Target Area:   3 willing living creatures, no two of which may be more than 30 ft. apart
Caster Level:   10
Ray of Dizziness
DC: 19
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, F
SR: Yes
School: Enchantment
☐☐☐
Effect:  Ranged touch attack, induces strong feelings of vertigo. Subject can take only a standard action or move action [not both, and not a full round action].
Source:  Spell Compendium
Target Area:   One creature targetted
Caster Level:   10
Regal Procession
DC: 19
Save: None
Time: 1 round
Duration: 20 hours [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Summons riding horses for 20 hours.
Source:  Spell Compendium
Target Area:   10 mounts
Caster Level:   10
Resonating Bolt
DC: 19
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 60 ft
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Sonic bolt deals 10d4 to all creatures within area. Deals full damage to objects, can shatter barriers.
Source:  Spell Compendium
Target Area:   60ft line
Caster Level:   10
Reverse Arrows
DC: 19
Save:
Time: 1 standard action
Duration: 100 minutes or until discharged
Rng: Personal
Comp: V, S, F
SR:
School: Abjuration
☐☐☐
Effect:  Immune to most ranged attacks, if all damage is negated arrow is reflected back at its originator.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Rust Ray
DC: 19
Save: None or Fortitude negates(object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Ranged touch attack instantly corrodes.
Source:  Spell Compendium
Target Area:   One nonmagical ferrous object or one ferrous creature.
Caster Level:   10
Secret Page
DC: 19
Save: None
Time: 10 minutes
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Changes one page to hide its real content.
Source:  SpellsS.rtf
Target Area:   Page touched, up to 3 sq. ft. in size
Caster Level:   10
Sepia Snake Sigil
DC: 19
Save: Reflex negates
Time: 10 minutes
Duration: Permanent or until discharged; until released or 1d4 days + one day/level; see text
Rng: Touch
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Creates text symbol that immobilizes reader.
Source:  SpellsS.rtf
Target Area:   One touched book or written work
Caster Level:   10
Servant Horde
DC: 19
Save: None
Time: 1 standard action
Duration: 10 hours
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Invisible force obeys your commands.
Source:  Spell Compendium
Target Area:   2d6+10 invisible, mindless, shapeless servants
Caster Level:   10
Shadow Phase
DC: 19
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Partial incorporeality grants 50% miss chance agains nonmagical physical attacks, 20% miss chance against magic [spells, spell-like abilities, and magic weapons].
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Shatterfloor
DC: 19
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  Creatures and objects take 10d4, plus a floor made of stone, wood, ice, or material with similar hardness is pulverized.
Source:  Spell Compendium
Target Area:   15 ft radius spread
Caster Level:   10
Shrink Item
DC: 19
Save: Will negates (object)
Time: 1 standard action
Duration: 10 days; see text
Rng: Touch
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Object shrinks to one-sixteenth size.
Source:  SpellsS.rtf
Target Area:   One touched object of up to 20 cu. ft
Caster Level:   10
Sleet Storm
DC: 19
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Long (800 ft.)
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Hampers vision and movement.
Source:  SpellsS.rtf
Target Area:   Cylinder 40
Caster Level:   10
Slow
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  10 subjects take only one action/round, -1 to AC, -1 on attack rolls, -1 on Reflex saves.
Source:  SpellsS.rtf
Target Area:   10 creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Snake's Swiftness, Mass
DC: 19
Save: Will Negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject can immediately make one melee or ranged attack [does not stack with Haste or similar].
Source:  Spell Compendium
Target Area:   Allied creatures in a 20 ft radius burst
Caster Level:   10
Sonorous Hum
DC: 19
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Hum will provide concentration for the next spell cast, allowing two concentration spells to be maintained.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Spectral Weapon
DC: 20
Save: See text.
Time: 1 swift action
Duration: 10 rounds [D]
Rng: 0 ft
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Fashion a quasi-real melee weapon.
Source:  Spell Compendium
Target Area:   One shadowy blade
Caster Level:   10
Spell Vulnerability
DC: 19
Save: Fortitude negates
Time: 1 full round
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Reduce subjects spell resistance by 10.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Spiderskin
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Gain +3 enhancement bonus to natural armor, racial bonus to saves against poison, and racial bonus on Hide checks.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Steeldance
DC: 19
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Two daggers hover nearby, attacking foes in adjacent squares.
Source:  Spell Compendium
Target Area:   Two swords or daggers
Caster Level:   10
Stinking Cloud
DC: 19
Save: Fortitude negates; see text
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Nauseating vapors, 10 rounds.
Source:  SpellsS.rtf
Target Area:   Cloud spreads in 20-ft. radius, 20 ft. high
Caster Level:   10
Suggestion
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 10 hours or until completed
Rng: Close (50 ft.)
Comp: V, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Compels subject to follow stated course of action.
Source:  SpellsS.rtf
Target Area:   One living creature
Caster Level:   10
Summon Monster III
DC: 19
Save: None
Time: 1 round
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Suspended Silence
DC: 20
Save: None (object)
Time: 1 standard action
Duration: 24 hours or until discharged, then 6 rounds; see text.
Rng: Touch
Comp: V, S, M
SR: No (object)
School: Illusion
☐☐☐
Effect:  Trigger silence with a command word.
Source:  Spell Compendium
Target Area:   One object
Caster Level:   10
Tiny Hut
DC: 19
Save: None
Time: 1 standard action
Duration: 20 hours [D]
Rng: 20 ft.
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  Creates shelter for ten creatures.
Source:  SpellsT-Z.rtf
Target Area:   20-ft.-radius sphere centered on your location
Caster Level:   10
* Tongues
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Speak any language.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   12
Tremorsense
DC: 19
Save:
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Personal
Comp: V, S, F/DF
SR:
School: Transmutation
☐☐☐
Effect:  Gain tremorsense to 30 feet.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
* Unluck
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 12 rounds
Rng: Close (55 ft.)
Comp: V, S, M
SR: Yes
School: Divination
☐☐☐
Effect:  Target must make all rolls twice, take the less favorable result.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   12
Wall of Light
DC: 19
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes; see text.
School: Evocation
☐☐☐
Effect:  Creates opaque barrier, anyone passing through is dazzled.
Source:  Spell Compendium
Target Area:   straight wall 10 10 ft squares long or hemisphere 25 feet in radius
Caster Level:   10
Water Breathing
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 20 hours; see text
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subjects can breathe underwater.
Source:  SpellsT-Z.rtf
Target Area:   Living creatures touched
Caster Level:   10
Weapon of Impact
DC: 19
Save: Fortitude negates (harmless, object)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Doubles threat range.
Source:  Spell Compendium
Target Area:   One bludgeoning weapon or fifty bludgeoning projectiles, all of which must be in contact with one another when cast.
Caster Level:   10
Wind Wall
DC: 19
Save: None; see text
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deflects arrows, smaller creatures, and gases.
Source:  SpellsT-Z.rtf
Target Area:   Wall up to 100 ft. long and 50 ft. high [S]
Caster Level:   10
LEVEL 4
* Arcane Eye
DC: 21
Save: None
Time: 10 minutes
Duration: 12 minutes [D]
Rng: Unlimited
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Invisible floating eye moves 30 ft./round.
Source:  SpellsA-B.rtf
Target Area:   Magical sensor
Caster Level:   12
* Assay Spell Resistance
DC: 21
Save: None
Time: 1 swift action
Duration: 12 rounds
Rng: See text
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  +10 to overcome spell resistance of one specific creature.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Attune Form
DC: 20
Save: None
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Take no damage from the environment of a specific plane 0. See text.
Source:  Spell Compendium
Target Area:   3 creatures
Caster Level:   10
Black Tentacles
DC: 20
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Tentacles grapple all within 15 ft. spread.
Source:  SpellsA-B.rtf
Target Area:   20-ft.-radius spread
Caster Level:   10
Bloodstar
DC: 20
Save: Fortitude negates
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, F
SR: Yes
School: Conjuration
☐☐☐
Effect:  When target takes damage from any source, save or take 1 point Constitution damage.
Source:  Spell Compendium
Target Area:   One creature targetted
Caster Level:   10
Charm Monster
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 10 days
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes monster believe it is your ally.
Source:  SpellsC.rtf
Target Area:   One living creature
Caster Level:   10
Confusion
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects behave oddly for 10 rounds.
Source:  SpellsC.rtf
Target Area:   All creatures in a 15-ft. radius burst
Caster Level:   10
Crushing Despair
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 10 minutes
Rng: 30 ft.
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Source:  SpellsC.rtf
Target Area:   Cone-shaped burst
Caster Level:   10
Cure Critical Wounds
DC: 20
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 4d8+10 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   10
Darkvision, Mass
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours
Rng: 10 feet
Comp: V, S, M
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  See 60 ft. in total darkness.
Source:  Spell Compendium
Target Area:   Allies in a 10 foot radius burst centered on you.
Caster Level:   10
Defenestrating Sphere
DC: 20
Save: Fortitude partial; see text.
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  Sphere of roiling air travels 30 feet/round to throw enemies up into the air or out a window.
Source:  Spell Compendium
Target Area:   2 ft radius sphere
Caster Level:   10
* Detect Scrying
DC: 21
Save: None
Time: 1 standard action
Duration: 24 hours
Rng: 40 ft.
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Alerts you of magical eavesdropping.
Source:  SpellsD-E.rtf
Target Area:   40-ft.-radius emanation centered on you
Caster Level:   12
Dimension Door
DC: 20
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Long (800 ft.)
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  Teleports you short distance.
Source:  SpellsD-E.rtf
Target Area:   You and touched objects or other touched willing creatures
Caster Level:   10
Dimensional Anchor
DC: 20
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Bars extradimensional movement.
Source:  SpellsD-E.rtf
Target Area:   Ray
Caster Level:   10
Displacer Form
DC: 20
Save:
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S, M
SR:
School: Transmutation
☐☐☐
Effect:  Take the form of a Displacer Beast; See text.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Enlarge Person, Mass
DC: 20
Save: Fortitude negates
Time: 1 round
Duration: 10 minutes [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Enlarges several creatures.
Source:  SpellsD-E.rtf
Target Area:   10 humanoid creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Explosive Cascade
DC: 20
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Anything in the path of flame takes 10d6 fire damage.
Source:  Spell Compendium
Target Area:   10 5 foot squares, which must be connected in one continuous path [S]
Caster Level:   10
Fire Shield
DC: 20
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Creatures attacking you take fire damage; you're protected from heat or cold.
Source:  SpellsF-G.rtf
Target Area:   You
Caster Level:   10
Fire Trap
DC: 20
Save: Reflex half; see text
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Abjuration
☐☐☐
Effect:  Opened object deals 1d4+10 fire damage.
Source:  SpellsF-G.rtf
Target Area:   Object touched
Caster Level:   10
Geas, Lesser
DC: 20
Save: Will negates
Time: 1 round
Duration: 10 days or until discharged [D]
Rng: Close (50 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  Commands subject of 7 HD or less.
Source:  SpellsF-G.rtf
Target Area:   One living creature with 7 HD or less
Caster Level:   10
Globe of Invulnerability (Lesser)
DC: 20
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: 10 ft.
Comp: V, S, M
SR: No
School: Abjuration
☐☐☐
Effect:  Stops 1st- through 3rd-level spell effects.
Source:  SpellsF-G.rtf
Target Area:   10-ft.-radius spherical emanation, centered on you
Caster Level:   10
Hallucinatory Terrain
DC: 21
Save: Will disbelief (if interacted with)
Time: 10 minutes
Duration: 20 hours [D]
Rng: Long (800 ft.)
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Makes one type of terrain appear like another [field into forest, or the like].
Source:  SpellsH-L.rtf
Target Area:   10 30-ft. cubes [S]
Caster Level:   10
Ice Storm
DC: 20
Save: None
Time: 1 standard action
Duration: 1 full round
Rng: Long (800 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Hail deals 5d6 damage in cylinder 40 ft. across.
Source:  SpellsH-L.rtf
Target Area:   Cylinder 20
Caster Level:   10
Illusory Wall
DC: 21
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: Permanent
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  Wall, floor, or ceiling looks real, but anything can pass through.
Source:  SpellsH-L.rtf
Target Area:   Image 1 ft. by 10 ft. by 10 ft.
Caster Level:   10
Invisibility, Greater
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Personal or touch
Comp: V, S
SR: Yes (harmless) or Yes (harmless, object)
School: Illusion
☐☐☐
Effect:  As invisibility, but subject can attack and stay invisible.
Source:  SpellsH-L.rtf
Target Area:   You or creature touched
Caster Level:   10
* Know Vulnerabilities
DC: 21
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  Learn any special qualities, vulnerabilities, and resistances the creature has.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   12
* Locate Creature
DC: 21
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Long (880 ft.)
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Indicates direction to familiar creature.
Source:  SpellsH-L.rtf
Target Area:   Circle, centered on you, with a radius of 880 ft.
Caster Level:   12
Minor Creation
DC: 20
Save: None
Time: 1 minute
Duration: 10 hours [D]
Rng: 0 ft.
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Creates one cloth or wood object.
Source:  SpellsM-O.rtf
Target Area:   Unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level
Caster Level:   10
Mnemonic Enhancer
DC: 20
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR: No
School: Transmutation
☐☐☐
Effect:  Wizard only. Prepares extra spells or retains one just cast.
Source:  SpellsM-O.rtf
Target Area:   You
Caster Level:   10
Orb of Acid
DC: 20
Save: Fortitude partial; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   One orb of acid
Caster Level:   10
Orb of Cold
DC: 20
Save: Fortitude partial; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   One orb of cold
Caster Level:   10
Orb of Electricity
DC: 20
Save: Fortitude partial; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   One orb of electricity
Caster Level:   10
Orb of Fire
DC: 20
Save: Fortitude partial; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   One orb of fire
Caster Level:   10
Orb of Force
DC: 20
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   One orb of force
Caster Level:   10
Orb of Sound
DC: 20
Save: Fortitude partial; see text.
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  
Source:  Complete Arcane
Target Area:   One orb of sonic energy
Caster Level:   10
Perinarch
DC: 20
Save: None or Reflex negates; see text.
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Control and area of the plane of Limbo. Control cannot be wrested away.
Source:  Spell Compendium
Target Area:   Radius of raw Limbo
Caster Level:   10
Phantasmal Killer
DC: 21
Save: Will disbelief (if interacted with), then Fortitude partial; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Fearsome illusion kills subject or deals 3d6 damage.
Source:  SpellsP-R.rtf
Target Area:   One living creature
Caster Level:   10
Polymorph
DC: 20
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Gives one willing subject a new form.
Source:  SpellsP-R.rtf
Target Area:   Willing living creature touched
Caster Level:   10
Rainbow Pattern
DC: 21
Save: Will negates
Time: 1 standard action
Duration: Concentration + 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V (Brd only), S, M, F; see text
SR: Yes
School: Illusion
☐☐☐
Effect:  Lights fascinate 24 HD of creatures.
Source:  SpellsP-R.rtf
Target Area:   Colorful lights with a 20-ft.-radius spread
Caster Level:   10
Raise From the Deep
DC: 20
Save: Fortitude negates (object)
Time: 1 minute
Duration: 10 hours
Rng: Long (800 ft.)
Comp: V
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Target floats on surface of the water, cannot submerge even if it wants to. If raising a shipwreck for which exact details are known [see text] there is no distance limitation.
Source:  Spell Compendium
Target Area:   One creature or object
Caster Level:   10
Ray Deflection
DC: 20
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Abjuration
☐☐☐
Effect:  Any ray attack against you is automatically deflected harmlessly away.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Ray of Deanimation
DC: 20
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Must make a ranged touch attack against the construct, deals 10d6
Source:  Spell Compendium
Target Area:   One construct.
Caster Level:   10
Rebuke, Greater
DC: 20
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, F
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject cowers for 1d4 rounds and shaken for the duration. Spellcasters must make Concentration DC to cast.
Source:  Spell Compendium
Target Area:   One living creature
Caster Level:   10
Reduce Person, Mass
DC: 20
Save: Fortitude negates
Time: 1 round
Duration: 10 minutes [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Reduces several creatures.
Source:  SpellsP-R.rtf
Target Area:   10 humanoid creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Remove Curse
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Frees object or person from curse.
Source:  SpellsP-R.rtf
Target Area:   Creature or item touched
Caster Level:   10
Resilient Sphere
DC: 20
Save: Reflex negates
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Force globe protects but traps one subject.
Source:  SpellsP-R.rtf
Target Area:   10 ft. diameter sphere, centered around a creature
Caster Level:   10
Resist Energy, Mass
DC: 20
Save: Fortitude negates
Time: 1 standard action
Duration: 100 minutes
Rng: Close (50 ft.)
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  As Resist Energy, affects multiple targets.
Source:  Spell Compendium
Target Area:   Up to 10 creatures
Caster Level:   10
Resistance, Greater
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +3 resistance bonus to saving throws.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Ruin Delvers Fortune
DC: 20
Save:
Time: 1 immediate action
Duration: 1d4 rounds
Rng: Personal
Comp: V, S, M
SR:
School: Transmutation
☐☐☐
Effect:  Gain a Luck bonus equal to your Charisma bonus to 1) Fortitude saves, and immunity to poison, 2) Reflex saves, and the Evasion ability, 3) Will saves, and immunity to fear, or 4) gain temporary hit points equal to 4d8 + Charisma bonus.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Scramble Portal
DC: 20
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Transmuation
☐☐☐
Effect:  Randomize destination of Gate or Portal.
Source:  Spell Compendium
Target Area:   One interplanar gate or portal
Caster Level:   10
Secure Shelter
DC: 20
Save: None
Time: 10 minutes
Duration: 20 hours [D]
Rng: Close (50 ft.)
Comp: V, S, M, F; see text
SR: No
School: Conjuration
☐☐☐
Effect:  Creates sturdy cottage.
Source:  SpellsS.rtf
Target Area:   20 ft. square structure
Caster Level:   10
Sensory Deprivation
DC: 21
Save: Will disbelief
Time: 1 standard action
Duration: 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Illusion
☐☐☐
Effect:  Illusion of absolute nothingness.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Shadow Conjuration
DC: 21
Save: Will disbelief (if interacted with); varies; see text
Time: 1 standard action
Duration: See text
Rng: See text
Comp: V, S
SR: Yes; see text
School: Illusion
☐☐☐
Effect:  Mimics conjuration below 4th level, but only 20% real.
Source:  SpellsS.rtf
Target Area:   See text
Caster Level:   10
Shadow Well
DC: 21
Save: Will negates; see text.
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Targets shadow sucks them in.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Shout
DC: 20
Save: Fortitude partial or Reflex negates (object); see text
Time: 1 standard action
Duration: Instantaneous
Rng: 30 ft.
Comp: V
SR: Yes (object)
School: Evocation
☐☐☐
Effect:  Deafens all within cone and deals 5d6 sonic damage.
Source:  SpellsS.rtf
Target Area:   Cone-shaped burst
Caster Level:   10
Solid Fog
DC: 20
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Blocks vision and slows movement.
Source:  SpellsS.rtf
Target Area:   Fog spreads in 20-ft. radius, 20 ft. high
Caster Level:   10
Spell Enhancer
DC: 20
Save: None
Time: 1 swift action
Duration: 1 round
Rng: Personal
Comp: V
SR: No
School: Transmutation
☐☐☐
Effect:  +1 to save DC, +2 caster level to next spell cast this round.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Stone Shape
DC: 20
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Sculpts stone into any shape.
Source:  SpellsS.rtf
Target Area:   Stone or stone object touched, up to 20 cu. ft.
Caster Level:   10
Stoneskin
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes or until discharged
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignore 10 points of damage per attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   10
Summon Monster IV
DC: 20
Save: None
Time: 1 round
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Sword of Deception
DC: 20
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  Sword attacks in round cast and each round thereafter. Deals 1d8, threat range 19-20. Each hit imposes -2 to subjects next saving throw, -5 maximum.
Source:  Spell Compendium
Target Area:   Pale green blade of force
Caster Level:   10
Thunderlance
DC: 20
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: 0 feet
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  Straight lance of force, 1 to 20 feet long. See text.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Translocation Trick
DC: 20
Save: Will negates; see text.
Time: 1 standard action
Duration: 100 minutes
Rng: Medium (200 ft.)
Comp: V
SR: Yes
School: Conjuration
☐☐☐
Effect:  You and target switch locations, illusions make you switch appearance.
Source:  Spell Compendium
Target Area:   You and one creature
Caster Level:   10
* Treasure Scent
DC: 21
Save:
Time: 1 standard action
Duration: 12 hours
Rng: Personal
Comp: V, S
SR:
School: Divination
☐☐☐
Effect:  Detect copper, silver, gold, platinum, and gems within 30 feet.
Source:  Spell Compendium
Target Area:   You
Caster Level:   12
Voice of the Dragon
DC: 20
Save:
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Personal
Comp: V, S
SR:
School: Transmutation
☐☐☐
Effect:  +10 to Bluff, Diplomacy, and Intimidate. Also can speak and understand [but not read] Draconic. Can use Suggestion [as the spell], though this ends the spell immediately. Sorcerors cast at +1 CL.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Vortex of Teeth
DC: 20
Save:
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V, S, M
SR:
School: Evocation
☐☐☐
Effect:  Whirling mass of force teeth inflict 3d8 to everything in the area [affects incorporeal].
Source:  Spell Compendium
Target Area:   Hollow cylinder [40ft radius, 20ft high, with a 5ft radius safe zone in the center]
Caster Level:   10
Wall of Chaos
DC: 20
Save: See text
Time: 1 standard action
Duration: 100 minutes
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Creates immovable barrier which inhibits Lawful creatures.
Source:  Spell Compendium
Target Area:   straight wall 10 10 ft squares long or hemisphere 25 feet in radius
Caster Level:   10
Wall of Fire
DC: 20
Save: None
Time: 1 standard action
Duration: Concentration + 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deals 2d4 fire damage out 10 ft. and 1d4 out 20 ft. Passing through wall deals 2d6+10 damage
Source:  SpellsT-Z.rtf
Target Area:   Opaque sheet of flame up to 200 ft. long or a ring of fire with a radius of up to 25 ft; either form 20 ft. high
Caster Level:   10
Wall of Good
DC: 20
Save: See text
Time: 1 standard action
Duration: 100 minutes
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Creates immovable barrier which inhibits Evil creatures.
Source:  Spell Compendium
Target Area:   straight wall 10 10 ft squares long or hemisphere 25 feet in radius
Caster Level:   10
Wall of Ice
DC: 20
Save: Reflex negates; see text
Time: 1 standard action
Duration: 10 minutes
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Ice plane creates wall with 25 hp or hemisphere can trap creatures inside.
Source:  SpellsT-Z.rtf
Target Area:   Anchored plane of ice, up to 10 10-ft. squares, or hemisphere of ice with a radius of up to 13 ft
Caster Level:   10
Wall of Law
DC: 20
Save: See text
Time: 1 standard action
Duration: 100 minutes
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Creates immovable barrier which inhibits Chaotic creatures.
Source:  Spell Compendium
Target Area:   straight wall 10 10 ft squares long or hemisphere 25 feet in radius
Caster Level:   10
Wall of Sand
DC: 20
Save: None
Time: 1 standard action
Duration: Concentration + 10 rounds
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: Yes; see text.
School: Conjuration
☐☐☐
Effect:  Creates whirling barrier of sand, anyone passing through is blinded.
Source:  Spell Compendium
Target Area:   A straight wall whose area is up to 10 10 ft squares [S]
Caster Level:   10
Wall of Water
DC: 20
Save: Reflex negates; see text
Time: 1 standard action
Duration: 100 minutes
Rng: Medium (200 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Creates wall of fresh water or seawater.
Source:  Spell Compendium
Target Area:   A straight wall whose area is up to 10 10 ft squares [S]
Caster Level:   10
Wingbind
DC: 20
Save: Reflex negates
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Net of force ensnares flying creature.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Wings of Air, Greater
DC: 20
Save: None (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Touch
Comp: V
SR: No (harmless)
School: Transmutation
☐☐☐
Effect:  Maneuverability improves by two grades.
Source:  Spell Compendium
Target Area:   Winged creature touched
Caster Level:   10
LEVEL 5
Animal Growth
DC: 21
Save: Fortitude negates
Time: 1 standard action
Duration: 10 minutes
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  One animal/two levels doubles in size.
Source:  SpellsA-B.rtf
Target Area:   Up to 5 animals [Gargantuan or smaller], no two of which can be more than 30 ft. apart
Caster Level:   10
Arc of Lightning
DC: 21
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Arc of lightning between two creatures inflicts 10d6.
Source:  Spell Compendium
Target Area:   A line between two creatures
Caster Level:   10
Baleful Polymorph
DC: 21
Save: Fortitude negates, Will partial; see text
Time: 1 standard action
Duration: Permanent
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Transmutation
☐☐☐
Effect:  Transforms subject into harmless animal.
Source:  SpellsA-B.rtf
Target Area:   One creature
Caster Level:   10
Blink, Greater
DC: 21
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  You vanish and reappear under conscious control for 10 rounds. By readying an action you can blink away to avoid any attack; see text.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Break Enchantment
DC: 21
Save: See text
Time: 1 minute
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Frees subjects from enchantments, alterations, curses, and petrification.
Source:  SpellsA-B.rtf
Target Area:   Up to 10 creatures, all within 30 ft. of each other
Caster Level:   10
Cacophonic Burst
DC: 21
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Long (800 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Low, discordant noise causes 10d6 to all in burst.
Source:  Spell Compendium
Target Area:   20 foot radius burst
Caster Level:   10
Cloudkill
DC: 21
Save: Fortitude partial; see text
Time: 1 standard action
Duration: 10 minutes
Rng: Medium (200 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Source:  SpellsC.rtf
Target Area:   Cloud spreads in 20-ft. radius, 20 ft. high
Caster Level:   10
* Commune
DC: 22
Save: None
Time: 10 minutes
Duration: 12 rounds
Rng: Personal
Comp: V, S, M, DF, XP
SR: No
School: Divination
☐☐☐
Effect:  Deity answers 12 yes-or-no questions.
Source:  SpellsC.rtf
Target Area:   You
Caster Level:   12
Cone of Cold
DC: 21
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 60 ft.
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  10d6 cold damage.
Source:  SpellsC.rtf
Target Area:   Cone-shaped burst
Caster Level:   10
* Contact Other Plane
DC: 22
Save: None
Time: 10 minutes
Duration: Concentration
Rng: Personal
Comp: V
SR: No
School: Divination
☐☐☐
Effect:  Lets you ask question of extraplanar entity.
Source:  SpellsC.rtf
Target Area:   You
Caster Level:   12
Cure Light Wounds, Mass
DC: 21
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: Yes (harmless) or Yes; see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+10 damage for many creatures.
Source:  SpellsC.rtf
Target Area:   10 creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Dimension Door, Greater
DC: 21
Save: None and Will negates (object)
Time: 1 standard action
Duration: 5 rounds
Rng: Long (800 ft.)
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  Teleports you short distance, once per round.
Source:  Spell Compendium
Target Area:   You and touched objects or other touched willing creatures
Caster Level:   10
Dismissal
DC: 21
Save: Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Forces a creature to return to native plane.
Source:  SpellsD-E.rtf
Target Area:   One extraplanar creature
Caster Level:   10
Dominate Person
DC: 21
Save: Will negates
Time: 1 round
Duration: 10 days
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Controls humanoid telepathically.
Source:  SpellsD-E.rtf
Target Area:   One humanoid
Caster Level:   10
Dragon Ally, Lesser
DC: 21
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, XP
SR: No
School: Conjuration
☐☐☐
Effect:  Summon one dragon, who will expect to be paid for its services.
Source:  Spell Compendium
Target Area:   One dragon of 15 HD or less
Caster Level:   10
Dream
DC: 22
Save: None
Time: 1 minute
Duration: See text
Rng: Unlimited
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Sends message to anyone sleeping.
Source:  SpellsD-E.rtf
Target Area:   One living creature touched
Caster Level:   10
Duelward
DC: 21
Save:
Time: 1 standard action
Duration: 10 rounds or until discharged
Rng: Personal
Comp: V, S, M
SR:
School: Abjuration
☐☐☐
Effect:  Counterspell once as an immediate action, with +4 to Spellcraft.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Fabricate
DC: 21
Save: None
Time: See text
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Transforms raw materials into finished items.
Source:  SpellsF-G.rtf
Target Area:   Up to 100 cu. ft; see text
Caster Level:   10
False Vision
DC: 22
Save: None
Time: 1 standard action
Duration: 10 hours [D]
Rng: Touch
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Fools scrying with an illusion.
Source:  SpellsF-G.rtf
Target Area:   40-ft.-radius emanation
Caster Level:   10
Feeblemind
DC: 21
Save: Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject's Int and Cha drop to 1.
Source:  SpellsF-G.rtf
Target Area:   One creature
Caster Level:   10
Fiendform
DC: 21
Save:
Time: 1 standard action
Duration: 10 minutes
Rng: Personal
Comp: V, S, M
SR:
School: Transmutation
☐☐☐
Effect:  As Alter Self, but can take the form of any fiendish creature, demon, or devil which can be called by Summon Monster I-IV.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Fire Shield, Mass
DC: 21
Save: Will negates (harmless)
Time: 1 round
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: Yes (harmless)
School: Evocation
☐☐☐
Effect:  Creatures attacking you take fire damage; you're protected from heat or cold.
Source:  Spell Compendium
Target Area:   One or more allied creatures, no two of which may be more than 30 feet apart.
Caster Level:   10
Firebrand
DC: 21
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Evocation
☐☐☐
Effect:  Each burst deals 10d6 to all creatures in the area, plus 5d6 the next round.
Source:  Spell Compendium
Target Area:   10 5-ft-radius bursts
Caster Level:   10
Fly, Mass
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subjects fly at speed of 60 ft. Subjects must stay within 30 feet of another subject, or the spell ends for everyone.
Source:  Spell Compendium
Target Area:   10 creatures, no two of which may be more than 30 feet apart.
Caster Level:   10
Hold Monster
DC: 21
Save: Will negates; see text
Time: 1 standard action
Duration: 10 rounds [D]; see text
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  As hold person, but any creature.
Source:  SpellsH-L.rtf
Target Area:   One living creature
Caster Level:   10
Illusory Feast
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 10 rounds
Rng: Long (800 ft.)
Comp: V, S, M
SR: Yes
School: Illusion
☐☐☐
Effect:  Creatures in the area stop, drop items they are carrying, and begin to eat. Creatures who do not eat are unaffected.
Source:  Spell Compendium
Target Area:   40 foot radius spread
Caster Level:   10
Indominability
DC: 21
Save: None (harmless)
Time: 1 standard action
Duration: 10 minutes or until discharged
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Protects recipient from the first incapacitating attack suffered, instead being reduced to 1 hp.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Interposing Hand
DC: 21
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Medium (200 ft.)
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  Hand provides cover against one opponent.
Source:  SpellsH-L.rtf
Target Area:   10-ft. hand
Caster Level:   10
Ironguard, Lesser
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 rounds
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject becomes immune to nonmagical metal. Metal weapons pass through them harmlessly, can walk through metal barriers.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Mage's Faithful Hound
DC: 21
Save: None
Time: 1 standard action
Duration: 10 hours or until discharged, then 10 rounds; see text
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Phantom dog can guard, attack.
Source:  SpellsM-O.rtf
Target Area:   Phantom watchdog
Caster Level:   10
Mage's Private Sanctum
DC: 21
Save: None
Time: 10 minutes
Duration: 24 hours [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Abjuration
☐☐☐
Effect:  Prevents anyone from viewing or scrying an area for 24 hours.
Source:  SpellsM-O.rtf
Target Area:   300 ft. cube [S]
Caster Level:   10
Major Creation
DC: 21
Save: None
Time: 10 minutes
Duration: See text
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  As minor creation, plus stone and metal.
Source:  SpellsM-O.rtf
Target Area:   Unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level
Caster Level:   10
Mind Fog
DC: 21
Save: Will negates
Time: 1 standard action
Duration: 30 minutes and 2d6 rounds; see text
Rng: Medium (200 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects in fog get -10 to Wis and Will checks.
Source:  SpellsM-O.rtf
Target Area:   Fog spreads in 20-ft. radius, 20 ft. high
Caster Level:   10
Mirage Arcana
DC: 22
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: Concentration +1 hour/ level [D]
Rng: Long (800 ft.)
Comp: V, S
SR: No
School: Illusion
☐☐☐
Effect:  As hallucinatory terrain, plus structures.
Source:  SpellsM-O.rtf
Target Area:   10 20-ft. cubes [S]
Caster Level:   10
Nightmare
DC: 22
Save: Will negates; see text
Time: 10 minutes
Duration: Instantaneous
Rng: Unlimited
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Sends vision dealing 1d10 damage, fatigue.
Source:  SpellsM-O.rtf
Target Area:   One living creature
Caster Level:   10
Nightstalker's Transformation
DC: 21
Save:
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Personal
Comp: V, S, M
SR:
School: Transmutation
☐☐☐
Effect:  +4 enhancement bonus to Dex, +3 luck to AC, +5 luck to Reflex saves, +5 competence bonus to Spot, Listen, Hide and Move Silently. Gain proficiency with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Also gain Weapon Finesse and evasion. Deal +3d6 when flanking an opponent, or opponent is denied Dex bonus to AC [exactly like Rogue's sneak attack ability].
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Overland Flight
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours
Rng: Personal
Comp: V, S
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  You fly at a speed of 40 ft. and can hustle over long distances.
Source:  SpellsM-O.rtf
Target Area:   You
Caster Level:   10
Passwall
DC: 21
Save: None
Time: 1 standard action
Duration: 10 hours [D]
Rng: Touch
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Creates passage through wood or stone wall.
Source:  SpellsP-R.rtf
Target Area:   5 ft. by 8 ft. opening, 26 ft. deep
Caster Level:   10
Permanency
DC: 21
Save: None
Time: 2 rounds
Duration: Permanent; see text
Rng: See text
Comp: V, S, XP
SR: No
School: Universal
☐☐☐
Effect:  Makes certain spells permanent.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level:   10
Persistent Image
DC: 22
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Long (800 ft.)
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  As major image, but no concentration required.
Source:  SpellsP-R.rtf
Target Area:   Visual figment that cannot extend beyond 14 10-ft. cubes [S]
Caster Level:   10
Phantasmal Thief
DC: 21
Save: None
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Phantom thief steals an object of up to 10 pounds.
Source:  Spell Compendium
Target Area:   One invisible, mindless, shapeless thief
Caster Level:   10
Planar Binding, Lesser
DC: 21
Save: Will negates
Time: 10 minutes
Duration: Instantaneous
Rng: Close (50 ft.)
Comp: V, S
SR: No and Yes; see text
School: Conjuration
☐☐☐
Effect:  Traps extraplanar creature of 6 HD or less until it performs a task.
Source:  SpellsP-R.rtf
Target Area:   One elemental or outsider with 6 HD or less
Caster Level:   10
Planar Tolerance
DC: 21
Save: None
Time: 1 immediate action
Duration: 10 hours
Rng: 20 ft
Comp: V
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Temporary respite from the environment of a specific plane 0. See text.
Source:  Spell Compendium
Target Area:   10 creatures in a 20 ft radius burs centered on you.
Caster Level:   10
* Prying Eyes
DC: 22
Save: None
Time: 1 minute
Duration: 12 hours; see text [D]
Rng: One mile
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  1d4+12 floating eyes scout for you.
Source:  SpellsP-R.rtf
Target Area:   Ten or more levitating eyes
Caster Level:   12
Refusal
DC: 21
Save: Will negates (see text)
Time: 1 standard action
Duration: 10 hours
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Abjuration
☐☐☐
Effect:  Prevent unauthorized spellcasters or creatures with spell-like abilities from entering area.
Source:  Spell Compendium
Target Area:   Invisible ward occupies 20 10 ft squares
Caster Level:   10
Secret Chest
DC: 21
Save: None
Time: 10 minutes
Duration: Sixty days or until discharged
Rng: See text
Comp: V, S, F
SR: No
School: Conjuration
☐☐☐
Effect:  Hides expensive chest on Ethereal Plane; you retrieve it at will.
Source:  SpellsS.rtf
Target Area:   One chest and up to 10 cu. ft. of goods
Caster Level:   10
Seeming
DC: 22
Save: Will negates or Will disbelief (if interacted with)
Time: 1 standard action
Duration: 12 hours [D]
Rng: Close (50 ft.)
Comp: V, S
SR: Yes or No; see text
School: Illusion
☐☐☐
Effect:  Changes appearance of 5 creatures.
Source:  SpellsS.rtf
Target Area:   5 creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Sending
DC: 21
Save: None
Time: 10 minutes
Duration: 10 round; see text
Rng: See text
Comp: V, S, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Delivers short message anywhere, instantly.
Source:  SpellsS.rtf
Target Area:   One creature
Caster Level:   10
Shadow Evocation
DC: 22
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: See text
Rng: See text
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Mimics evocation below 5th level, but only 20% real.
Source:  SpellsS.rtf
Target Area:   See text
Caster Level:   10
Shadow Hand
DC: 22
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  5 foot hand can carry as Tenser's Floating Disk, grant total concealment against one foe.
Source:  Spell Compendium
Target Area:   Medium Shadowy Hand
Caster Level:   10
Shadowfade
DC: 22
Save: Will negates
Time: 1 standard action
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S
SR: Yes
School: Illusion
☐☐☐
Effect:  Opens a portal to the Plane of Shadow, you and those you designate may pass through. Others may pass through by making a Will save.
Source:  Spell Compendium
Target Area:   One 10 foot portal to the Plane of Shadow
Caster Level:   10
Sonic Rumble
DC: 21
Save: Reflex half
Time: 1 standard action
Duration: Concentration, up to 10 rounds
Rng: 30 ft
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  
Source:  Spell Compendium
Target Area:   Cone shaped burst
Caster Level:   10
Spell Matrix, Lesser
DC: 21
Save:
Time: 1 standard action
Duration: 100 minutes [D]
Rng: Personal
Comp: V, S, F
SR:
School: Transmutation
☐☐☐
Effect:  Store one spell of up to 3rd level, to release later as a swift action. Take 1d6 of damage, which cannot be healed while the spell is stored.
Source:  Spell Compendium
Target Area:   You
Caster Level:   10
Summon Monster V
DC: 21
Save: None
Time: 1 round
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   10
Surefooted Stride, Mass
DC: 21
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Move at full speed through difficult terrain, plus +2 competence bonus on Climb checks.
Source:  Spell Compendium
Target Area:   10 creatures, no two of which are more than 30 ft apart.
Caster Level:   10
Symbol of Sleep
DC: 21
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Triggered rune puts nearby creatures into catatonic slumber.
Source:  SpellsS.rtf
Target Area:   One symbol
Caster Level:   10
Symbol of Spell Loss
DC: 21
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Symbol erases spells from caster's mind.
Source:  Spell Compendium
Target Area:   One symbol
Caster Level:   10
Telekinesis
DC: 21
Save: Will negates (object) or None; see text
Time: 1 standard action
Duration: Concentration of up to 10 rounds or instantaneous; see text
Rng: Long (800 ft.)
Comp: V, S
SR: Yes (object); see text
School: Transmutation
☐☐☐
Effect:  Moves object, attacks creature, or hurls object or creature.
Source:  SpellsT-Z.rtf
Target Area:   See text
Caster Level:   10
* Telepathic Bond
DC: 22
Save: None
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Close (55 ft.)
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Link lets allies communicate.
Source:  SpellsT-Z.rtf
Target Area:   You plus 4 willing creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Teleport
DC: 21
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Personal and touch
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  Instantly transports you as far as 1000 miles.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other touched willing creatures
Caster Level:   10
Transmute Mud to Rock
DC: 21
Save: See text
Time: 1 standard action
Duration: Permanent
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Transforms 20 10-ft. cubes.
Source:  SpellsT-Z.rtf
Target Area:   Up to 20 10 ft. cubes [S]
Caster Level:   10
Transmute Rock to Mud
DC: 21
Save: See text
Time: 1 standard action
Duration: Permanent; see text
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Transforms 20 10-ft. cubes.
Source:  SpellsT-Z.rtf
Target Area:   Up to 20 10 ft. cubes [S]
Caster Level:   10
Viscid Glob
DC: 21
Save: Reflex negates
Time: 1 standard action
Duration: 10 hours
Rng: Medium (200 ft.)
Comp: V, S, M
SR: Yes
School: Conjuration
☐☐☐
Effect:  Medium or smaller creature must save or be instantly stuck in place.
Source:  Spell Compendium
Target Area:   One creature
Caster Level:   10
Wall of Dispel Magic
DC: 21
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Close (50 ft.)
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect:  Anyone passing through the wall becomes the target of a dispel magic.
Source:  Spell Compendium
Target Area:   straight wall 10 10 ft squares long or hemisphere 25 feet in radius
Caster Level:   10
Wall of Force
DC: 21
Save: None
Time: 1 standard action
Duration: 10 rounds [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  Wall is immune to damage.
Source:  SpellsT-Z.rtf
Target Area:   Wall whose area is up to 10 10-ft. squares
Caster Level:   10
Wall of Stone
DC: 21
Save: See text
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (200 ft.)
Comp: V, S, M/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Creates a stone wall that can be shaped.
Source:  SpellsT-Z.rtf
Target Area:   Stone wall whose area is up to 10 5-ft. squares [S]
Caster Level:   10
Xorn Movement
DC: 21
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 rounds; see text
Rng: Touch
Comp: V, S, F
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Move through natural earth and stone without leaving a sign of passage.
Source:  Spell Compendium
Target Area:   Creature touched
Caster Level:   10
Zone of Respite
DC: 21
Save: None
Time: 2 full rounds
Duration: 10 minutes
Rng: 20 ft
Comp: V, S, M
SR: Yes
School: Abjuration
☐☐☐
Effect:  Region protected from interplane intrusion. Dimension Door, Teleport, Plane shift, and travel through Astral/Ethereal/Shadow/etc planes is prohibited. Summoning effects do not function, though summoned creatures can enter the protected area.
Source:  Spell Compendium
Target Area:   20 ft radius emanation centered on you
Caster Level:   10
LEVEL 6
Imbue Familiar with Spell Ability
DC: 22
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Universal
☐☐☐
Effect:  Transfer up to 3 spells, each up to 3th level, to your familiar.
Source:  Spell Compendium
Target Area:   Familiar touched
Caster Level:   10
Seal Portal
DC: 22
Save: None
Time: 1 standard action
Duration: Permanent [D]
Rng: Close (50 ft.)
Comp: V, S, M
SR: No
School: Abjuration
☐☐☐
Effect:  Permanently seal an interplanar gate or portal, though the seal can be dispelled.
Source:  Spell Compendium
Target Area:   One interplanar gate or portal
Caster Level:   10
LEVEL 7
Planar Bubble
DC: 23
Save: Will negates (harmless)
Time: 1 standard action
Duration: 100 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text.
School: Abjuration
☐☐☐
Effect:  Create a bubble of the creatures native planar environment.
Source:  Spell Compendium
Target Area:   10 ft radius emanation from touched creature
Caster Level:   10
Rebuke, Final
DC: 23
Save: Will partial
Time: 1 standard action
Duration: 10 rounds
Rng: Close (50 ft.)
Comp: V, S, F
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subject dies if save fails, otherwise dazed for one round and shaken for the duration.
Source:  Spell Compendium
Target Area:   One living creature
Caster Level:   10
* = Domain/Specialty Spell

Created using PCGen 5.10.0 on May 19, 2006

Racial Innate
Speak with Animals (DC:12)
Dancing Lights (DC:11)
Ghost Sound (DC:11)
Prestidigitation (DC:11)



Created using PCGen 5.10.0 on May 19, 2006

Spellbook (Wizard's/Blank)
Wizard
* = Domain/Specialty Spell

Created using PCGen 5.10.0 on May 19, 2006

Book of Standard Spells
Wizard
* = Domain/Specialty Spell

Created using PCGen 5.10.0 on May 19, 2006

Edwin the Younger
Edwin the Younger's portrait
Gnome
RACE
74
AGE
3' 6"
HEIGHT
46 lbs.
WEIGHT

EYE COLOR

SKIN COLOR

HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
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