WEIGHT ALLOWANCE |
Light |
50 |
Medium |
100 |
Heavy |
150 |
FEATS |
Acrobatic, Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Athletic, Blind-Fight, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency |
MONEY |
Coin (Gold): Coin (Silver):
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SPECIAL ABILITIES |
Armored Mage (Ex), Evasion (Ex), Reduce 3/day, Sneak Attack +2d6, Stonecutting, Trap Sense (Ex) +1, Trapfinding, Uncanny Dodge (Dex bonus to AC), Warmage Edge |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
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LANGUAGES |
Common, Draconic, Dwarven, Elven, Orc
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Warmage |
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
|
6
|
5
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
|
0: |
| | |
Acid Splash (DC:13) | Disrupt Undead (DC:13) | Light (DC:13) | Ray of Frost (DC:13) | |
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1: |
| | |
Accuracy (DC:14) | Burning Hands (DC:14) | Chill Touch (DC:14) | Fist of Stone (DC:14) | Hail of Stone (DC:14) | Orb of Acid, Lesser (DC:14) | Orb of Cold, Lesser (DC:14) | Orb of Electricity, Lesser (DC:14) | Orb of Fire, Lesser (DC:14) | Orb of Sound, Lesser (DC:14) | Shocking Grasp (DC:14) | True Strike (DC:14) | |
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| * = Domain/Specialty Spell |
FEATS |
NAME |
DESCRIPTION |
Acrobatic |
You get a +2 bonus on all Jump checks and Tumble checks. |
Alertness |
You get a +2 bonus on all Listen checks and Spot checks. |
Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Athletic |
You get a +2 bonus on all Climb checks and Swim checks. |
Blind-Fight |
In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. |
Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
Point Blank Shot |
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. |
Precise Shot |
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. |
Shield Proficiency |
You can use a shield and take only the standard penalties. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Tower Shield Proficiency |
You can use a tower shield and suffer only the standard penalties. |
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