Created using PCGen 5.8.0 on Feb 12, 2006
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
69




  
Walk 30'
BASE ATTACK
Bonus
+6/+1
SPECIAL ABILITIES
Armored Mage (Ex), Evasion (Ex), Reduce 3/day, Sneak Attack +2d6, Stonecutting, Trap Sense (Ex) +1, Trapfinding, Uncanny Dodge (Dex bonus to AC), Warmage Edge
FEATS
Acrobatic, Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Athletic, Blind-Fight, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
LANGUAGES
Common, Draconic, Dwarven, Elven, Orc
SPELLS
 Warmage 0
1
2
3
4
5
6
7
8
9
6
5
0
0
0
0
0
0
0
0
0:
Acid Splash (DC:13)Disrupt Undead (DC:13)Light (DC:13)
Ray of Frost (DC:13)
1:
Accuracy (DC:14)Burning Hands (DC:14)Chill Touch (DC:14)
Fist of Stone (DC:14)Hail of Stone (DC:14)Orb of Acid, Lesser (DC:14)
Orb of Cold, Lesser (DC:14)Orb of Electricity, Lesser (DC:14)Orb of Fire, Lesser (DC:14)
Orb of Sound, Lesser (DC:14)Shocking Grasp (DC:14)True Strike (DC:14)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather (Masterwork/+1 (Enhancement to Armor))
Light
+3
+6
+0
10
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Amulet of Natural Armor +1

+1










*Leather (Masterwork/+1 (Enhancement to Armor))
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10

EQUIPMENT ( - //)
x Amulet of Natural Armor +1
   x Lantern (Bullseye)
  
x Arrows (50)
   x Leather (Masterwork/+1 (Enhancement to Armor))
  
x Bedroll
   x Listening Cone
+2 to Listen checks through doors and other solid surfaces. From Complete Adventurer.
  
x Blanket (Winter)
   x Mirror (Small/Steel)
  
x Boots (Skill Bonus (Competance) (Hide +1))
Competance bonus to selected skillof Hide|+1
   x Oil (1 Pt. Flask)
  
x Bracers (STR +1)
Enhancement bonus to ability STR|+1
   x Explorer's Outfit
  
x Caltrops
   x Pot (Iron)
  
x Candle
   x Potion of Cure Light Wounds
  
x Catstink
Any creature tracking must make DC15 Survival check or lose the trail. From Complete Adventurer.
   x Pouch (Belt)
  
x Chalk (1 piece)
   x Rations (Trail/Per Day)
  
x Climber's Kit
   x Rope (Silk/50 Ft.)
  
x Cloak of Resistance +1
   x Sack
  
x Coin (Gold)
   x Sack
  
x Coin (Silver)
   x Sack
  
x Dagger, Punching
   x Sack
  
x Fishing Net (25 Sq. Ft.)
   x Sewing Needle
  
x Flint and Steel
   x Shortbow (Composite/Steel/Masterwork/+1)
STR bonus to damage
  
x Gloves (WIS +1)
Enhancement bonus to ability WIS|+1
   x Signal Whistle
  
x GM Free Skill Ranks
   x Soap (Per Lb.)
  
x Grappling Hook
   x Thieves' Tools (Masterwork)
  
x Handy Haversack
   x Wand (Magic Missile/1st level caster)
  
x Hat (Skill Bonus (Competance) (Diplomacy +1))
Competance bonus to selected skillof Diplomacy|+1
   x Waterskin
  
x Holy Water (Flask)
   x Whetstone
  
AMMUNITION
Arrows (50)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on Feb 12, 2006

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Amulet of Natural Armor +1
Equipped
1
0
2000
 Arrows (50)
Equipped
1
7.5
2.5
 Arrows (50)
Handy Haversack
1
7.5
2.5
 Bedroll
Handy Haversack
1
5
0.1
 Blanket (Winter)
Handy Haversack
1
3
0.5
 Boots (Skill Bonus (Competance) (Hide +1))
(Competance bonus to selected skillof Hide|+1)
Equipped
1
0
100
 Bracers (STR +1)
(Enhancement bonus to ability STR|+1)
Equipped
1
0
1000
 Caltrops
Handy Haversack
3
2
1
 Candle
Handy Haversack
7
0
0.01
 Catstink
(Any creature tracking must make DC15 Survival check or lose the trail. From Complete Adventurer.)
Pouch (Belt)
1
0
50
 Chalk (1 piece)
Handy Haversack
1
0
0.01
 Climber's Kit
Equipped
1
5
80
 Cloak of Resistance +1
Equipped
1
1
1000
 Dagger, Punching
Carried
1
1
2
 Dagger, Punching
Handy Haversack
1
1
2
 Fishing Net (25 Sq. Ft.)
Handy Haversack
1
5
4
 Flint and Steel
Handy Haversack
1
0
1
 Gloves (WIS +1)
(Enhancement bonus to ability WIS|+1)
Equipped
1
0
1000
 GM Free Skill Ranks
Equipped
1
0
0
 Grappling Hook
Handy Haversack
1
4
1
 Handy Haversack
Equipped
1
5
2000
 Hat (Skill Bonus (Competance) (Diplomacy +1))
(Competance bonus to selected skillof Diplomacy|+1)
Equipped
1
0
100
 Holy Water (Flask)
Pot (Iron)
1
1
25
ITEM LOCATION QTY WT. GP COST
 Lantern (Bullseye)
Handy Haversack
1
3
12
 Leather (Masterwork/+1 (Enhancement to Armor))
Equipped
1
15
1160
 Listening Cone
(+2 to Listen checks through doors and other solid surfaces. From Complete Adventurer.)
Equipped
1
1
20
 Mirror (Small/Steel)
Handy Haversack
1
0.5
10
 Oil (1 Pt. Flask)
Handy Haversack
3
1
0.1
 Explorer's Outfit
Equipped
1
8
0
 Pot (Iron)
Handy Haversack
1
10
0.5
 Potion of Cure Light Wounds
Pouch (Belt)
2
0
50
 Pouch (Belt)
Equipped
1
0.5
1
 Rations (Trail/Per Day)
Handy Haversack
10
1
0.5
 Rope (Silk/50 Ft.)
Handy Haversack
1
5
10
 Sack
Handy Haversack
1
0.5
0.1
 Sack
Handy Haversack
1
0.5
0.1
 Sack
Handy Haversack
1
0.5
0.1
 Sack
Handy Haversack
1
0.5
0.1
 Sewing Needle
Pouch (Belt)
1
0
0.5
 Shortbow (Composite/Steel/Masterwork/+1)
(STR bonus to damage)
Carried
1
2
450
 Signal Whistle
Pouch (Belt)
1
0
0.8
 Soap (Per Lb.)
Handy Haversack
1
1
0.5
 Thieves' Tools (Masterwork)
Equipped
1
1
100
 Wand (Magic Missile/1st level caster)
Pouch (Belt)
1
0.06
750
 Waterskin
Handy Haversack
1
0
1
 Whetstone
Handy Haversack
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   39.2 lbs. 10000 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

FEATS
Acrobatic, Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Athletic, Blind-Fight, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
MONEY
Coin (Gold):
Coin (Silver):
SPECIAL ABILITIES
Armored Mage (Ex), Evasion (Ex), Reduce 3/day, Sneak Attack +2d6, Stonecutting, Trap Sense (Ex) +1, Trapfinding, Uncanny Dodge (Dex bonus to AC), Warmage Edge
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Draconic, Dwarven, Elven, Orc
SPELLS
 Warmage 0
1
2
3
4
5
6
7
8
9
6
5
0
0
0
0
0
0
0
0
0:
Acid Splash (DC:13)Disrupt Undead (DC:13)Light (DC:13)
Ray of Frost (DC:13)
1:
Accuracy (DC:14)Burning Hands (DC:14)Chill Touch (DC:14)
Fist of Stone (DC:14)Hail of Stone (DC:14)Orb of Acid, Lesser (DC:14)
Orb of Cold, Lesser (DC:14)Orb of Electricity, Lesser (DC:14)Orb of Fire, Lesser (DC:14)
Orb of Sound, Lesser (DC:14)Shocking Grasp (DC:14)True Strike (DC:14)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Acrobatic You get a +2 bonus on all Jump checks and Tumble checks.
Alertness You get a +2 bonus on all Listen checks and Spot checks.
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Athletic You get a +2 bonus on all Climb checks and Swim checks.
Blind-Fight In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.

Created using PCGen 5.8.0 on Feb 12, 2006

SPELLS
 Warmage 0
1
2
3
4
5
6
7
8
9
  Per Day 6
5
0
0
0
0
0
0
0
0
0:
Acid Splash (DC:13)Disrupt Undead (DC:13)Light (DC:13)Ray of Frost (DC:13)
1:
Accuracy (DC:14)Burning Hands (DC:14)Chill Touch (DC:14)Fist of Stone (DC:14)
Hail of Stone (DC:14)Orb of Acid, Lesser (DC:14)Orb of Cold, Lesser (DC:14)Orb of Electricity, Lesser (DC:14)
Orb of Fire, Lesser (DC:14)Orb of Sound, Lesser (DC:14)Shocking Grasp (DC:14)True Strike (DC:14)
 * = Domain/Specialty Spell

Created using PCGen 5.8.0 on Feb 12, 2006

Warmage Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 5 0 0 0 0 0 0 0 0
LEVEL 0
Acid Splash
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  SpellsA-B.rtf
Target Area:   One missile of acid
Disrupt Undead
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Deals 1d6 damage to one undead.
Source:  SpellsD-E.rtf
Target Area:   Ray
Light
DC: 13
Save: None
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Ray of Frost
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ray deals 1d3 cold damage.
Source:  SpellsP-R.rtf
Target Area:   Ray
LEVEL 1
Accuracy
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 20 minutes
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Doubles range increment of affected weapon[s].
Source:  Complete Arcane
Target Area:   2 thrown weapons or one projectile weapon.
Burning Hands
DC: 14
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: 15 ft.
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  2d4 fire damage
Source:  SpellsA-B.rtf
Target Area:   Cone-shaped burst
Chill Touch
DC: 14
Save: Fortitude partial or Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  2 touchs deal 1d6 damage and possibly 1 Str damage.
Source:  SpellsC.rtf
Target Area:   Up to 2 Creatures touched
Fist of Stone
DC: 14
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Transform one hand to be as hard as stone, though appearance is unchanged. +6 Str for purpose of attack, grapple, or breaking objects. Also gain a natural slam attack.
Source:  Complete Arcane
Target Area:   You
Hail of Stone
DC: 14
Save: None
Time: 1 full round
Duration: Instantaneous
Rng: Medium (120')
Comp: V, S, M
SR: Yes
School: Conjuration
☐☐☐
Effect:  Rain of stone deals 2d4 damage.
Source:  Complete Arcane
Target Area:   Cylinder 5' radius, 40' high.
Orb of Acid, Lesser
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 acid damage
Source:  Complete Arcane
Target Area:   One orb of acid
Orb of Cold, Lesser
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 cold damage
Source:  Complete Arcane
Target Area:   One orb of cold
Orb of Electricity, Lesser
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 electricity damage
Source:  Complete Arcane
Target Area:   One orb of electricity
Orb of Fire, Lesser
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d8 fire damage
Source:  Complete Arcane
Target Area:   One orb of fire
Orb of Sound, Lesser
DC: 14
Save: Fortitude partial; see text.
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Ranged touch attack deals 1d6 sonic damage
Source:  Complete Arcane
Target Area:   One orb of electricity
Shocking Grasp
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Touch delivers 2d6 electricity damage.
Source:  SpellsS.rtf
Target Area:   Creature or object touched
True Strike
DC: 14
Save: None
Time: 1 standard action
Duration: See text
Rng: Personal
Comp: V, F
SR: No
School: Divination
☐☐☐
Effect:  +20 on your next attack roll.
Source:  SpellsT-Z.rtf
Target Area:   You
* = Domain/Specialty Spell

Created using PCGen 5.8.0 on Feb 12, 2006

Chaden Contarian
Chaden Contarian's portrait
Human
RACE
18
AGE
5' 3"
HEIGHT
150 lbs.
WEIGHT
blue-gray
EYE COLOR
light
SKIN COLOR
blond
HAIR COLOR
short/choppy
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS
, Yeah right...
SPOKEN STYLE
Description
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