#VRML V1.0 ascii Separator { Info { string "Progenitor Symbol" } PerspectiveCamera { position 0 2 8 orientation 0 0 1 0 focalDistance 4 } Material { diffuseColor 0 0.5 0.65 ambientColor 0 0.5 0.65 emissiveColor 0 0.1 0.15 } DEF Top_Sphere Separator { Transform { translation 0 4 0 } Sphere { radius 0.5 } } DEF Vert_Cyl Separator { Transform { translation 0 2 0 } Cylinder { radius 0.5 height 4 } } DEF Horiz_Cyl Separator { Transform { rotation 0 0 1 1.570796325 } Transform { translation 3 0 0 } Cylinder { radius 0.5 height 3 } } DEF Right_Cone Separator { Coordinate3 { point [ 2.25 3.50000 0.00000, # Point 0 1.50 3.50000 0.00000, # Point 1 1.50 3.46194 0.19134, # Point 2 1.50 3.35355 0.35355, # Point 3 1.50 3.19134 0.46194, # Point 4 1.50 3.00000 0.50000, # Point 5 1.50 2.80866 0.46194, # Point 6 1.50 2.64645 0.35355, # Point 7 1.50 2.53806 0.19134, # Point 8 1.50 2.50000 0.00000, # Point 9 1.50 2.53806 -0.19134, # Point 10 1.50 2.64645 -0.35355, # Point 11 1.50 2.80866 -0.46194, # Point 12 1.50 3.00000 -0.50000, # Point 13 1.50 3.19134 -0.46194, # Point 14 1.50 3.35355 -0.35355, # Point 15 1.50 3.46194 -0.19134, # Point 16 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 5, -1, 0, 5, 6, -1, 0, 6, 7, -1, 0, 7, 8, -1, 0, 8, 9, -1, 0, 9, 10, -1, 0, 10, 11, -1, 0, 11, 12, -1, 0, 12, 13, -1, 0, 13, 14, -1, 0, 14, 15, -1, 0, 15, 16, -1, 0, 16, 1, -1 ] } } DEF Left_Cone Separator { Coordinate3 { point [ -2.25 3.50000 0.00000, # Point 0 -1.50 3.50000 0.00000, # Point 1 -1.50 3.46194 0.19134, # Point 2 -1.50 3.35355 0.35355, # Point 3 -1.50 3.19134 0.46194, # Point 4 -1.50 3.00000 0.50000, # Point 5 -1.50 2.80866 0.46194, # Point 6 -1.50 2.64645 0.35355, # Point 7 -1.50 2.53806 0.19134, # Point 8 -1.50 2.50000 0.00000, # Point 9 -1.50 2.53806 -0.19134, # Point 10 -1.50 2.64645 -0.35355, # Point 11 -1.50 2.80866 -0.46194, # Point 12 -1.50 3.00000 -0.50000, # Point 13 -1.50 3.19134 -0.46194, # Point 14 -1.50 3.35355 -0.35355, # Point 15 -1.50 3.46194 -0.19134, # Point 16 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 2, 3, -1, 0, 3, 4, -1, 0, 4, 5, -1, 0, 5, 6, -1, 0, 6, 7, -1, 0, 7, 8, -1, 0, 8, 9, -1, 0, 9, 10, -1, 0, 10, 11, -1, 0, 11, 12, -1, 0, 12, 13, -1, 0, 13, 14, -1, 0, 14, 15, -1, 0, 15, 16, -1, 0, 16, 1, -1 ] } } Material { diffuseColor 0 0.1 0.2 ambientColor 0 0.1 0.2 } DEF Center_Boss Separator { Transform { rotation 1 0 0 -1.570796325 } Transform { scaleFactor 2.5 1 1 } Transform { translation 0 0 3.5 } Cylinder { radius 0.5 height 0.25 } } }