For an item to be enchanted its base complexity must be determined.
A table with examples is given below. The median complexity of items is
100%. Some items are less complex, some are more. The spells on the technomage
base lists to enchant items list the minimum complexity required to hold
the enchantment.
| complexity | Weapon | Armor | General |
| 60 | arrows/bolts | archaic AT 1-5 | lock picks, magnetic compass |
| 70 | simple concussive weapons (club. mace) |
archaic AT 6 | sextant, abacus |
| 80 | most edged weapons (dagger, sword, etc.) |
archaic AT 9,17 | spring clock simple optical telescope |
| 90 | bullets, chemical explosives | archaic AT 10 | powercells, chemical energy storage |
| 100 | complex concussive weapons (flail, morningstar) |
archaic AT 13, 14, 18 | digital clock |
| 110 | crossbow | archaic AT 15, 16, 19 | pocket computer |
| 120 | revolver | archaic AT 20 | |
| 130 | semiautomatic firearms | ||
| 140 | automatic firearms | multiscanner, repair scanner | |
| 150 | |||
| 160 | pulsed energy weapons (blasters) |
||
| 170 | fission explosives | ||
| 180 | shaped force field weapons (vibroblades) |
||
| 190 | plasma weapons | ||
| 200 | fusion explosives | battlemechs | fusion reactor |
| material | complexity | time to enchant |
| polymers/plastics | -20 |
+15 |
| Illinar | +5 |
+5 |
| Laen | -15 |
+10 |
| Iron | 0 |
0 |
| Copper | 0 |
-5 |
| Aluminum | 0 |
0 |
| Low Carbon Steel | +5 |
-5 |
| High Carbon Steel | +10 |
-10 |
| Eog | +30 |
-20 |
| Crystals/gemstones | +20 |
-10 |
| Dyr wood | +5 |
-5 |
| normal wood | 0 |
-5 |