Complexity Theory

  Everything has an aura. The aura is a projection of the inner structure of the item. Objects with very complex inner structures project a very complex aura, with many interlocking strands woven together. Objects with very simple structure project a simple, planar aura.
  Technomagic enchantments treat work by strengthening and modifying an item's aura. Runes are woven into the aura to provide the magical effects. The aura must be complex and extensive enough to contain the Rune to be placed upon it. Thus, the power of the enchantments which can be placed upon an item is determined by the complexity of the aura. The more extensive the aura, the more extensive the runes which can be woven into it.
  The complexity of the aura also modifies the amount of time taken to enchant the item. It takes less time to weave a rune into a simple aura of only a few strands than an extremely complex aura with many strands.

  For an item to be enchanted its base complexity must be determined. A table with examples is given below. The median complexity of items is 100%. Some items are less complex, some are more. The spells on the technomage base lists to enchant items list the minimum complexity required to hold the enchantment.
 

complexity Weapon Armor General
60 arrows/bolts archaic AT 1-5 lock picks, magnetic compass
70 simple concussive weapons
(club. mace)
archaic AT 6 sextant, abacus
80 most edged weapons
(dagger, sword, etc.)
archaic AT 9,17 spring clock
simple optical telescope
90 bullets, chemical explosives archaic AT 10 powercells,
chemical energy storage
100 complex concussive weapons
(flail, morningstar)
archaic AT 13, 14, 18 digital clock
110 crossbow archaic AT 15, 16, 19 pocket computer
120 revolver archaic AT 20  
130 semiautomatic firearms    
140 automatic firearms   multiscanner, repair scanner
150      
160 pulsed energy weapons
(blasters)
   
170 fission explosives    
180 shaped force field weapons
(vibroblades)
   
190 plasma weapons    
200 fusion explosives battlemechs fusion reactor
 
 
 
material complexity time to enchant
polymers/plastics
-20
+15
Illinar
+5
+5
Laen
-15
+10
Iron
0
0
Copper
0
-5
Aluminum
0
0
Low Carbon Steel
+5
-5
High Carbon Steel
+10
-10
Eog
+30
-20
Crystals/gemstones
+20
-10
Dyr wood
+5
-5
normal wood
0
-5