These shells are enchanted with a single charge of Repel Undead
V (from the Cleric base list). Due to the nature of its delivery mechanism
the spell can only affect one Undead, and only if the attack hits (i.e.
causes some concussive damage, indicating the target was struck). Up to
class V undead can be affected, where class is computed from the level
of the Undead creature.
level | class | RR mod |
1-2 | I | -20 |
3-5 | II | -15 |
6-8 | III | -10 |
9-12 | IV | -5 |
13-15 | V | 0 |
16+ | VI+ | N/A |
Animated Dead (from the Necromancy spell list) are automatically disintegrated. Other Undead are entitled to an RR; if they fail by more than 50 they disintegrate, if they fail by less than 50 they must flee the area or remain motionless. For each class under V the undead saves at -5, as reflected in the chart above.
Weight: normal for the projectile type
Spells used: Arcane Embed II (5), Repel Undead V (1)
Time to enchant: 2 days
Similar to the shells above, these grenades cast a Repel Undead IX spell when they detonate. They affect all Undead within a 20 foot radius. Up to 9 points of undead, as determined on the table above, can be affected. For every point less than 9 of undead within the area of effect, all undead take a -5 to their RR. Thus if there are only two undead, each class II, they both make their RR at -25.
Weight: normal for the projectile type
Spells used: Arcane Embed VII (15), Repel Undead IX (6)
Time to enchant: 8 days
0 to -30 | Minor, uncontrollable twitching in all extremities. Attacks are at -15 for 7 rounds. |
-30 to -50 | Its time to waltz! The creatures legs shuffle back and forth in a very poorly executed ballroom dance. All actions are at -40 while waltzing. The waltzing continues for 5 rounds. |
-50 to -70 | Epileptic seizure. The Unlife falls to the ground and shudders uncontrollably. All actions are at -100 for 4 rounds. |
-70 to -90 | System shutdown. The Unlife is stunned and unable to parry for 3 rounds. |
beyond | System failure. The nervous system collapses instantly and the Unlife is destroyed. |
Weight: normal for the projectile type
Spells used: non-magical
Time to construct: varies
Spells used: non-magical (typically Rune of the Howitzer or Weapon I
is inscribed after construction)
Time to construct: varies
Weight: 20% greater than normal arrow
Spells used: typically Rune of the Howitzer is inscribed on such arrows
Time to construct: varies
Weight: normal for the projectile
Spells used: Arcane Embed V (11), Stun Cloud I (4)
Time to construct: varies
Copyright 1997-1998 Denton Gentry and Marc Mangus