TECHNOMAGE

  The Technomage is a unique product of a society where technology and magic collide. The T-Mage uses Magic to discover the inner workings of Technology and vice versa. Part Alchemist and part Systems Technician the T-Mage is a delver into the arcane esoterica of the universe. They lack the discipline for research possessed by an Alchemist or a scientist, preferring immediate and practical uses for their discoveries.
  Technomages are Semi spell users, combining the Arcane Realm with the realm of Arms.
Shizlink prepared the controls of the intermix chamber, timing the moment of injection precisely. Too soon and the reaction would cascade out of control, too late and the reaction would not start at all. Either one would mean certain death when the force field battery gave out, opening the room to the vacuum of space. With his nervous system magically linked to the intermix controls he hoped to control the nuances of the reaction precisely enough to inject plasma directly into the reactor and live to tell about it.
Realm: Arcane
Prime Stats: Reasoning, Empathy, Intuition, Presence
Special Note: Due to the extremely volatile nature of combining technology and magic, the Technomage must always make a Spell Casting Static Maneuver (SCSM).
 

Technomage Spell Lists

  The Technomage has 6 base lists. The full description of all spells on those lists can be found by traversing their URL (except for Power Manipulation, which is found in the Arcane Companion). For a higher development point cost, he may also develop Open and Closed Arcane spell lists. Full description of these lists can be found in the Arcane Companion. Other spell lists (including ones in Spell Law) may be developed, but will cost more development points.

Power Manipulation : Assessing and tapping into sources of magical power. Description in Arcane Companion.
Arcane Circuit : Providing and draining electromagnetic power.
Arcane Alchemy : Enchantment of items.
Arcane Enchantments : Embedding of spells into magical items.
Arcane Interface : Interfacing directly with computer systems and networks.
Tech Runes : Technomagical Runes for various effects. still under construction
 

Profession Bonuses

Science/Analytic*Specialized
+5
Lore/Magical
+5
Science/Analytic*Technical
+15
Power Awareness
+10
Lore/Technical
+5
Power Manipulation
+10

Skills and Skill Categories

Armor*Powered
15
Power Awareness
3/9
Armor*Heavy
9
Power Manipulation
4/10
Armor*Medium
8/8
Power Point Development
8
Armor*Light
6/6
Science/Analytic*Basic
2/4
Artistic*Artistic
2/5
Science/Analytic*Specialized
6
Artistic*Passive
2/5
Science/Analytic*Medical
6
Athletic*Brawn
5/12
Science/Analytic*Engineering
3/7
Athletic*Endurance
3/6
Science/Analytic*Technical
2/7
Athletic*Gymnastics
2/7
Self Control
3/9
Awareness*Perceptions
5/12
Special Attacks
11
Awareness*Searching
2/5
Special Defenses
37
Awareness*Senses
2/4
Subterfuge*Attack
10
Body Development
6/12
Subterfuge*Mechanics
4/10
Combat Maneuvers
9
Subterfuge*Stealth
3/9
Communications
2/2/2
Tech/Trade*General
3/7
Crafts
4/10
Tech/Trade*Professional
7
Directed Spells
10
Tech/Trade*Vocational
4/10
Influence
2/5
Urban
3/9
Lore*General
1/3
Weapon*Category 1
4/10
Lore*Academic
2/7
Weapon*Category 2
6/12
Lore*Magical
5/12
Weapon*Category 3
11
Lore*Obscure
3/7
Weapon*Category 4
11
Lore*Technical
2/5
Weapon*Category 5
15
Martial Arts*Strikes
7
Weapon*Category 6
15
Martial Arts*Sweeps
7
Weapon*Category 7
20
Outdoor*Animal
3/5
Weapon*Category 8
20
Outdoor*Environmental
3/5
Weapon*Category 9
20
 
The weapon categories are: 1-H Concussion, 1-H Edged, 2-Handed, Missile, Missile Artillery, Pole Arms, Thrown, 1-H Energy, 2-H Energy, 1-H Firearms, 2-H Firearms, and Support
Everyman Skills: none
Occupational Skills: none
Restricted Skills: none

Spell Development

Base list (all)
6/6/6
Closed list (1-5)
16
Open list (1-10)
11/11
Closed list (6-10)
20
Open list (11-15)
12
Closed list (11-15)
28
Open list (16-20)
18
Closed list (16-20)
44
Open list (21+)
25
Closed list (21+)
68

Training Packages

Adventurer
32
Highwayman
25
Amateur Mage
35
Hunter
31
Animal Friend
31
Knight
44
Assassin
36
Loremaster
22
Beserker
32
Martial Artist
40
Burglar
24
Mercenary
43
City Guard
26
Merchant*
20
Cloistered Academic
29
Performer
25
Con Man
23
Philosopher
29
Crafter
24
Sailor
23
Crusading Academic
30
Scout
28
Cut Purse
29
Shaman Priest%
(34)
Detective
28
Soldier
29
Diplomat
25
Spy
30
Doctor
23
Traveller
23
Explorer
29
Wanderer
29
Guardian
41
Weapon Master
52
Herbalist
26
Zealot
28
Conjuror
30
Necromancer
48
Famulus
22
Runemaster
42
Manipulator
38
Warlock
29
 Tech Famulus
24
 Tinkerer *
27
*: typical   %: not normally allowed
 

The technomage profession was developed and is copyrighted by Marc Mangus