The Narrator
Not wishing to try their luck at Portal travel, the party left
the tower. There was some lettering above the archway, and after clearing
the ice it could be clearly read in the same demonic script: "Tower of
Portals".
Crossing the causeway to the next tower, someone had the bright
idea to knock the ice from the lettering above the archway before entering.
The moment the ice was cleared from the sunset pattern carved in the stone
everyone had to make an RR versus 100th level Arcane magic. Amazingly,
Mystical and Rosvenir both made it. Everyone else succumbed and fell into a
deep, unwakeable slumber. Pulling people away from the edges of the bridge,
the two attempted everything they could think of to wake the rest. Nothing
worked. Fortunately Kahlen's Awake spell was cast unconsciously, and
she sat up of her own accord.
Dragging the sleeping party members into the tower, Mystical
created a Wall of Stone to block the entrance and built a small fire
to keep them from freezing to death. Kahlen repeatedly cast
Awakening, allowing additional RRs until Kurik, Zem, and Endira had
shaken off the effects of the spell. Only Haergronagin remained asleep.
Haer's dream sequence
bounding through the fields of the Shire, not a care in the world, the prarie meadows blooming on a warm spring day. His mother's voice calls out: "Haer, you must come back now, we need you to wake up!" The young halfling doesn't want to leave, and runs faster. |
"What do ye think you're doing, coming back 'ere with this measly take? A blind dwarf with one 'and chopped off could've picked more pockets than this!", said the Master thief, towering over the hobbit standing before him. "It was the best I could do, sir," said the apprentice, "the city guard keeps an eye on halflings in the market, sir." The Master growled, "If this be the best you can do ye'll never pass the initiation into th' Guild of Thieves. Yer only recourse will be to wake up." |
Don't look down, thats no good. Fifty foot drop would be the end of me. One foot in front of the other, thats it. Just like the Guild training hall, only now its real. Good. Pathetic lock on the window shutters, just as expected. Oil the hinges, check for wires... none. Open the shutters. Slip over the sill and into the wizard's bedroom. There he lies, sleeping like a baby. Step once... twice... make no noise. Good. Pull the packet of sleeping powder out of the belt pouch, make sure he has a nice, deep slumber for the next few hours while I rob his house. YIKES! The wizard sits straight up in bed. "I think you had better wake up now, Haer", said the Archmage Bigby. |
"It looks about thirty feet down. Jobe, would you do the honors?" said the diminutive thief. Jobe focused his eyes on something unseen down the hallway, and extended his arms to touch the corridor walls on either side. Muscles in his arms tightened and exerted force on the stone. More muscles in Jobe's chest and abdomen flexed, wedging him firmly in place. Still more muscles in his back extended to their fullest, causing the ancient mortar of the walls to creak in protest. Muscles that Haer didn't even know existed flexed and bulged in Jobe's neck, rooting him to the spot. Jobe was now, quite simply, immovable. Tying a rope about the warrior monk's waist, Haer stood at the edge of the pit and prepared to descend. "Wait," said his companion, "don't you think you should wake up first?" |
The Narrator
A second enemy had been detected in the room across
the hall (marked "D" on the map). Rosvenir cast another
Merging spell to peek in. The room was quite small, and filled with
the broken remnants of marble statues. Only one statue remained intact,
lying on its side against the far wall. It had a cloth band with a metal
disk around its head, upon which Rosvenir detected a magical Trigger
of some sort. Deciding there was no reason to open this particular can of
whoop-ass the party continued exploration along the inner hallway.
Traversing several more empty rooms and a hallway led to a pie
shaped room (marked "E" on the map). Along the curved outer wall
were seven colorful panels upon which frost did not encroach. The seven
scenes depicted a path through various terrain, each at a different time of
day. Though the terrain varied greatly from frame to frame the path seemed
to connect at each edge to form an unbroken whole. The scenes depicted: