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The Unravelling, Reloaded

The Unravelling is a world just beginning to recover from cataclysm. The world was plunged into chaos centuries ago by the appearance of the Tumult, violent conflagrations of raw Essence which swept across land and sea. These Maelstrom have ripped up the ancient civilization of the Overlords, and irrevocably altered the patterns of life for those who remain. Thirty years ago the Tumult began to wane, until in the present day the Storms are encountered more often in stories than in actual fact.

The most perilous danger is not that the fabric of society has been ripped apart by the Tumult. It is that the pieces which remain have begun to unravel at the edges.

The Unravelling campaign commenced in 2001, went on abrupt hiatus in late 2002. It reactivated in 2004, when it also converted from Rolemaster to D&D 3.5 rules. This story arc of the campaign concluded in 2005, the players having disrupted an extensive weapons smuggling network.

History, cultures, and assorted information about the campaign are introduced in a series of web pages below.

The Chronicle

The chronicle of some of the early gaming sessions is here.

Session #1 To Kill A Goblin 7/15/01
Session #2 The Haunted Mansion 9/11/01
Session #3&4 The Haunted Mansion 10/6/01
Session #5 Interlude 1/19/02

Other Passages

The same gaming group has played in several previous campaigns, including the Return to the Tomb of Horrors and a techno-Kulthean campaign. The Chronicles from these campaigns remain online.

The group is now playing in a new campaign set in the world of Greyhawk.

About these pages...

Finally, if you enjoy this page, would like information on how it was created or what plug-ins you might need, see the links to elsewhere.